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germanfndez/fiveai-skills399 installs

fivem-basics

Trigger: FiveM resource, fxmanifest, client/server script, RegisterNetEvent, TriggerServerEvent, TriggerClientEvent, exports, F8 logs, how FiveM works. Structure resources, manifests, events and exports for FiveM Lua.

How do I install this agent skill?

npx skills add https://github.com/germanfndez/fiveai-skills --skill fivem-basics
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides comprehensive guidelines and best practices for developing FiveM resources using Lua. It emphasizes proper client-server separation, secure event handling, and performance optimization. It includes explicit security advice to prevent common exploits in the FiveM ecosystem, such as server-side validation of all client-triggered events. No malicious patterns, data exfiltration, or obfuscation were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerwarn

    9/9 files flagged

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

FiveM basics

Resource structure, fxmanifest, client/server split, events, exports and debugging for FiveM Lua.

Activation Contract

Load this skill when the user creates or edits any FiveM resource, fxmanifest.lua, client*.lua or server*.lua, asks how client/server, events or exports work, or reports a bug that needs server vs F8 logs.

Hard Rules

  • Manifest: fx_version 'cerulean' and game 'gta5' (or 'rdr3' / 'common'); every client-served file goes in files.
  • Register networked events with RegisterNetEvent; local-only events use AddEventHandler alone, never RegisterNetEvent.
  • Server handlers read the sender from source; broadcast with TriggerClientEvent(event, -1, ...).
  • GetInvokingResource() is nil for every net event that crosses the network; it is not an authentication check. Validate types, ranges and server-owned state instead.
  • Never handle money or item transactions on the client; validate and apply on the server.
  • No game natives in shared_scripts unless guarded by environment.
  • Use PlayerPedId() not GetPlayerPed(-1); use #(a - b) not GetDistanceBetweenCoords.
  • Prefer local; prefer variable Wait() over fixed Wait(0).
  • Resource names use underscores, no spaces or special characters.

Decision Gates

NeedUse
Client to serverTriggerServerEvent(event, ...)
Server to one / all clientsTriggerClientEvent(event, playerId | -1, ...)
Same side onlyTriggerEvent + AddEventHandler
Data back across the networka callback (ox_lib / framework), not paired events
Single-resource, non-networked calla plain function, not an event
Cross-resource functionexports / server_export in manifest, exports.res:fn()
Bug with clean server consoleask for F8 client logs

Execution Steps

  1. Lay out client/, server/, shared/ and the manifest; read rules/structure.md and rules/fxmanifest.md.
  2. Decide the side for each piece of logic (natives on client, data and validation on server).
  3. Wire communication from Decision Gates; name events resource:side:action.
  4. Validate every server handler argument; add distance and state checks.
  5. Point to https://docs.fivem.net/natives/ for native lookups.

Output Contract

Return the manifest plus runnable Lua split by side, with event names, validation and source handling explicit.

References

  • rules/structure.md — scope, client/server separation, naming.
  • rules/fxmanifest.md — manifest entries, globbing, minimal example.
  • rules/client-server.md — what runs where and how sides communicate.
  • rules/events.md — register, trigger, naming, events vs functions, security.
  • rules/exports.md — defining and consuming exports.
  • rules/debugging.md — server console vs F8 logs.
  • rules/optimization.md — locals, tables, natives, loops, security.
  • rules/reference-links.md — official docs and natives reference.

Upstream docs: https://docs.fivem.net/docs/

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/germanfndez/fiveai-skills/fivem-basics">View fivem-basics on skillZs</a>