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full-stack-skills/threejs-skills297 installs

threejs-scenes

three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.

How do I install this agent skill?

npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-scenes
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides documentation and guidelines for configuring Three.js scenes, fog, and backgrounds. No security issues were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

When to use this skill

ALWAYS use this skill when the user mentions:

  • Scene as root, scene.background, environment or skyball setup at scene level
  • Fog or FogExp2 parameters (near, far, color, density) and interaction with camera far plane
  • Organizing render lists conceptually (children of scene)

IMPORTANT: scenes vs textures vs loaders

ConcernSkill
Scene + fog APIthreejs-scenes
Texture sampling, PMREM generator usagethreejs-textures
Fetching HDR/glTFthreejs-loaders

Trigger phrases include:

  • "Scene", "Fog", "FogExp2", "background", "雾"
  • "场景根节点", "线性雾", "指数雾"

How to use this skill

  1. Instantiate Scene and add lights/meshes/cameras as children per graph rules (threejs-objects).
  2. Choose fog: linear Fog vs exponential FogExp2 for outdoor/horizon feel.
  3. Tune fog near/far alongside camera far to avoid clipping artifacts.
  4. Set scene.background to Color, Texture, or cube map per docs; env lighting still needs matching renderer/material settings.
  5. When user wants IBL from HDR file, point to loaders → textures → materials pipeline explicitly.
  6. Document that fog does not replace frustum culling for performance.

See examples/workflow-fog-background.md.

Doc map (official)

Docs sectionRepresentative links
Sceneshttps://threejs.org/docs/#Scenes
Sceneshttps://threejs.org/docs/Scene.html
Foghttps://threejs.org/docs/Fog.html
FogExp2https://threejs.org/docs/FogExp2.html

Scope

  • In scope: Scene, fog types, background field semantics at API level.
  • Out of scope: HDR / glTF file fetch (threejs-loaders); PMREM and texture sampling (threejs-textures); tone mapping / output color space defaults (threejs-renderers); full-screen fog-only post stack (threejs-postprocessing) unless tying to scene Fog; custom atmospheric scattering shaders beyond core fog API.

Common pitfalls and best practices

  • Fog color should harmonize with background to hide the horizon seam.
  • Very large far on camera with fog still needs scene scale consistency.
  • background rotation/intensity features depend on renderer version—cite current docs.

Documentation and version

Scene, Fog, and background fields are documented under Scenes in three.js docs. Environment-related visuals often combine this skill with threejs-textures (PMREM) and threejs-loaders (HDR files)—link those pages when the user moves from “fog color” to “HDR sky”.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link Scene, Fog, or FogExp2 official pages.
  2. Relate fog distances to threejs-camera far plane and world scale.
  3. Defer PMREM/HDR file steps to threejs-textures / threejs-loaders with one sentence each.
  4. Avoid duplicating full color-management tutorials—point to renderer + textures skills.

References

Keywords

English: scene, fog, fogexp2, background, environment, three.js

中文: 场景、雾、Fog、背景、环境、three.js

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/full-stack-skills/threejs-skills/threejs-scenes">View threejs-scenes on skillZs</a>