threejs-renderers
Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl.
How do I install this agent skill?
npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-renderersIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides documentation and guidance for the three.js rendering pipeline. No security issues were detected. All external references point to official documentation, and no executable code or sensitive operations were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
When to use this skill
ALWAYS use this skill when the user mentions:
WebGLRendererorWebGPURenderercreation,setSize,setPixelRatio,setAnimationLoop- Color management:
outputColorSpace,toneMapping, exposure-like behavior via renderer properties WebGLRenderTarget,WebGLCubeRenderTarget, MRT, readback, or render-to-texture setup at renderer levelInfo(render,triangles,calls) for profiling;CanvasTarget/ storage textures when working from docs index
IMPORTANT: this skill vs neighbors
| Topic | Use skill |
|---|---|
| Fullscreen passes, bloom, SSAO, composer chain | threejs-postprocessing |
VR/AR session, XRButton, hand models | threejs-webxr |
| Node-based frame graph / TSL post stack | threejs-node-tsl + renderer enablement |
| Loading assets | threejs-loaders |
Trigger phrases include:
- "WebGLRenderer", "WebGPURenderer", "setPixelRatio", "toneMapping", "WebGLRenderTarget"
- "渲染器", "像素比", "色调映射", "离屏渲染"
How to use this skill
- Choose API:
WebGLRendererfor widest compatibility;WebGPURendererwhen targeting WebGPU and node/TSL stack per project rules. - Size: match drawing buffer to canvas CSS size ×
devicePixelRatiowith a sane cap (performance). - Color: set
outputColorSpace/toneMappingconsistently with textures and materials (cross-link threejs-textures, threejs-materials). - Loop: prefer
setAnimationLoopfor WebXR-friendly loops; otherwiserequestAnimationFrame. - Render targets: pick
WebGLRenderTargetvs cube/3D/array variants per environment/reflection needs; document dispose when recreating. - Overlay UI: import
CSS2DRenderer/CSS3DRendererfrom addons; sync size with main renderer. - Profiling: read
renderer.infoin dev builds only; explain cost of high pixel ratio and overdraw. - WebXR hook: enable XR on renderer but delegate session to threejs-webxr.
See examples/workflow-renderer-resize.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Core Renderers | https://threejs.org/docs/WebGLRenderer.html |
| WebGPU | https://threejs.org/docs/WebGPURenderer.html |
| Render targets | https://threejs.org/docs/WebGLRenderTarget.html |
| Core PostProcessing (class) | https://threejs.org/docs/PostProcessing.html |
| Addons renderers | https://threejs.org/docs/CSS2DRenderer.html |
More class links: references/official-sections.md.
Scope
- In scope: Renderer construction, sizing, color/tone, targets, Info, addon CSS/SVG renderers, high-level XR enable only.
- Out of scope: Individual composer passes (threejs-postprocessing); XR input (threejs-webxr); file IO (threejs-loaders).
Common pitfalls and best practices
- Uncapped DPR burns fill rate; cap
setPixelRatio(Math.min(devicePixelRatio, 2))on dense scenes. - Mixing sRGB textures with wrong
outputColorSpacecauses washed or crushed blacks. - Forgetting
dispose()on render targets and full-screen quads leaks GPU memory on hot reload. WebGPURendererfeature set moves quickly—always cite current docs version note in answers.
Documentation and version
WebGLRenderer, WebGPURenderer, and color-management defaults evolve across releases. Use the Renderers section of three.js docs for the user’s three.js line; WebGPU and node stacks may require newer minors—link class pages rather than memorizing constructor defaults.
Agent response checklist
When answering under this skill, prefer responses that:
- Link official renderer or render-target pages (
WebGLRenderer,WebGLRenderTarget, etc.). - Relate
outputColorSpace/toneMappingto threejs-textures and threejs-materials when color looks wrong. - Point XR session details to threejs-webxr after
renderer.xr.enabledis mentioned. - Mention
dispose()for render targets and render lists on teardown or hot reload. - Cite Addons → Renderers (
CSS2DRenderer, …) when overlays are in scope.
References
- https://threejs.org/docs/WebGLRenderer.html
- https://threejs.org/docs/WebGPURenderer.html
- https://threejs.org/docs/#Renderers
- https://threejs.org/docs/Info.html
Keywords
English: webglrenderer, webgpurenderer, rendertarget, pixelratio, tonemapping, outputcolorspace, css2d, css3d, three.js
中文: WebGLRenderer、WebGPU、渲染目标、像素比、色调映射、输出色彩空间、渲染器、three.js
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/full-stack-skills/threejs-skills/threejs-renderers">View threejs-renderers on skillZs</a>