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full-stack-skills/threejs-skills305 installs

threejs-renderers

Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl.

How do I install this agent skill?

npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-renderers
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides documentation and guidance for the three.js rendering pipeline. No security issues were detected. All external references point to official documentation, and no executable code or sensitive operations were identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

When to use this skill

ALWAYS use this skill when the user mentions:

  • WebGLRenderer or WebGPURenderer creation, setSize, setPixelRatio, setAnimationLoop
  • Color management: outputColorSpace, toneMapping, exposure-like behavior via renderer properties
  • WebGLRenderTarget, WebGLCubeRenderTarget, MRT, readback, or render-to-texture setup at renderer level
  • Info (render, triangles, calls) for profiling; CanvasTarget / storage textures when working from docs index

IMPORTANT: this skill vs neighbors

TopicUse skill
Fullscreen passes, bloom, SSAO, composer chainthreejs-postprocessing
VR/AR session, XRButton, hand modelsthreejs-webxr
Node-based frame graph / TSL post stackthreejs-node-tsl + renderer enablement
Loading assetsthreejs-loaders

Trigger phrases include:

  • "WebGLRenderer", "WebGPURenderer", "setPixelRatio", "toneMapping", "WebGLRenderTarget"
  • "渲染器", "像素比", "色调映射", "离屏渲染"

How to use this skill

  1. Choose API: WebGLRenderer for widest compatibility; WebGPURenderer when targeting WebGPU and node/TSL stack per project rules.
  2. Size: match drawing buffer to canvas CSS size × devicePixelRatio with a sane cap (performance).
  3. Color: set outputColorSpace / toneMapping consistently with textures and materials (cross-link threejs-textures, threejs-materials).
  4. Loop: prefer setAnimationLoop for WebXR-friendly loops; otherwise requestAnimationFrame.
  5. Render targets: pick WebGLRenderTarget vs cube/3D/array variants per environment/reflection needs; document dispose when recreating.
  6. Overlay UI: import CSS2DRenderer / CSS3DRenderer from addons; sync size with main renderer.
  7. Profiling: read renderer.info in dev builds only; explain cost of high pixel ratio and overdraw.
  8. WebXR hook: enable XR on renderer but delegate session to threejs-webxr.

See examples/workflow-renderer-resize.md.

Doc map (official)

Docs sectionRepresentative links
Core Renderershttps://threejs.org/docs/WebGLRenderer.html
WebGPUhttps://threejs.org/docs/WebGPURenderer.html
Render targetshttps://threejs.org/docs/WebGLRenderTarget.html
Core PostProcessing (class)https://threejs.org/docs/PostProcessing.html
Addons renderershttps://threejs.org/docs/CSS2DRenderer.html

More class links: references/official-sections.md.

Scope

  • In scope: Renderer construction, sizing, color/tone, targets, Info, addon CSS/SVG renderers, high-level XR enable only.
  • Out of scope: Individual composer passes (threejs-postprocessing); XR input (threejs-webxr); file IO (threejs-loaders).

Common pitfalls and best practices

  • Uncapped DPR burns fill rate; cap setPixelRatio(Math.min(devicePixelRatio, 2)) on dense scenes.
  • Mixing sRGB textures with wrong outputColorSpace causes washed or crushed blacks.
  • Forgetting dispose() on render targets and full-screen quads leaks GPU memory on hot reload.
  • WebGPURenderer feature set moves quickly—always cite current docs version note in answers.

Documentation and version

WebGLRenderer, WebGPURenderer, and color-management defaults evolve across releases. Use the Renderers section of three.js docs for the user’s three.js line; WebGPU and node stacks may require newer minors—link class pages rather than memorizing constructor defaults.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link official renderer or render-target pages (WebGLRenderer, WebGLRenderTarget, etc.).
  2. Relate outputColorSpace / toneMapping to threejs-textures and threejs-materials when color looks wrong.
  3. Point XR session details to threejs-webxr after renderer.xr.enabled is mentioned.
  4. Mention dispose() for render targets and render lists on teardown or hot reload.
  5. Cite Addons → Renderers (CSS2DRenderer, …) when overlays are in scope.

References

Keywords

English: webglrenderer, webgpurenderer, rendertarget, pixelratio, tonemapping, outputcolorspace, css2d, css3d, three.js

中文: WebGLRenderer、WebGPU、渲染目标、像素比、色调映射、输出色彩空间、渲染器、three.js

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/full-stack-skills/threejs-skills/threejs-renderers">View threejs-renderers on skillZs</a>