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full-stack-skills/threejs-skills298 installs

threejs-geometries

three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Covers merged scope of procedural curves and extrusion formerly split as extras-curves; for animation morph targets see threejs-animation; for merging buffers utilities see official BufferGeometryUtils module in docs Utils addons.

How do I install this agent skill?

npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-geometries
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides technical guidance for using Three.js geometry APIs, including BufferGeometry and ExtrudeGeometry. No security issues were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

When to use this skill

ALWAYS use this skill when the user mentions:

  • Building or modifying BufferGeometry, attributes, index buffers, draw ranges
  • Instancing via InstancedBufferAttribute / InstancedMesh geometry side (threejs-objects for mesh wrapper)
  • Extruding Shape along paths, TubeGeometry, LatheGeometry, ExtrudeGeometry
  • Text or decal addon geometries

IMPORTANT: geometries vs math

  • threejs-geometries = GPU-ready triangle data.
  • threejs-math = Box3, Sphere, Ray tests without mesh topology.

Trigger phrases include:

  • "BufferGeometry", "BufferAttribute", "ExtrudeGeometry", "Shape", "Curve"
  • "几何体", "缓冲几何", "挤出", "文字几何"

How to use this skill

  1. Prefer built-in primitives when they fit before custom buffers.
  2. For custom meshes: create BufferGeometry, set position, normal, uv, optional index; compute bounding volumes for culling.
  3. For instancing attributes, align divisor/count with InstancedMesh patterns in threejs-objects.
  4. For 2D profiles: build Shape/Path, extrude or lathe per docs; consult Extras Curve family for path sampling.
  5. For addon NURBS knots, follow Addons Curves pages sparingly—cite docs instead of copying full APIs.
  6. Dispose geometries when replacing meshes to avoid leaks.

See examples/workflow-extrude-shape.md.

Doc map (official)

Docs sectionRepresentative links
Corehttps://threejs.org/docs/BufferGeometry.html
Geometrieshttps://threejs.org/docs/BoxGeometry.html
Extrudehttps://threejs.org/docs/ExtrudeGeometry.html
Shapehttps://threejs.org/docs/Shape.html

Scope

  • In scope: Core geometries, buffer core, curve/shape/extrusion workflows, selected addon geometries.
  • Out of scope: Physics collision mesh baking; full CAD import pipelines.

Common pitfalls and best practices

  • Missing normals break lighting; compute or import consistently.
  • Wrong winding order flips faces—check side/culling.
  • Huge attribute counts need LOD or simplification (modifiers in addons—mention only if user asks).

Documentation and version

Primitives and BufferGeometry live under Geometries and BufferGeometry in three.js docs. Curve, Shape, and extrusion APIs appear under Extras and Geometries—Addons Curves / Geometries document NURBS and text meshes; link those instead of copying long signatures.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link BufferGeometry, a primitive, or ExtrudeGeometry / Shape as appropriate.
  2. Point instancing usage to threejs-objects for InstancedMesh patterns.
  3. Point morph targets and tracks to threejs-animation when deformation is time-driven.
  4. Reference BufferGeometryUtils (Addons Utils) only by name + docs link when merging/splitting.
  5. Emphasize dispose() when replacing large custom buffers.

References

Keywords

English: buffergeometry, extrude, shape, path, curve, primitives, instancing, three.js

中文: 几何体、BufferGeometry、挤出、Shape、曲线、实例化、three.js

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/full-stack-skills/threejs-skills/threejs-geometries">View threejs-geometries on skillZs</a>