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full-stack-skills/threejs-skills306 installs

threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

How do I install this agent skill?

npx skills add https://github.com/full-stack-skills/threejs-skills --skill threejs-controls
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides standard instructions for implementing Three.js controls. All external references are to the official threejs.org documentation and no malicious patterns were found.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

When to use this skill

ALWAYS use this skill when the user mentions:

  • Orbiting/panning/dolly around a target, inertia/damping, min/max distance/polar angles
  • Map-like pan (MapControls) or flying (FlyControls)
  • Transform gizmo translate/rotate/scale with TransformControls
  • Dragging objects in plane (DragControls), pointer lock FPS (PointerLockControls)

IMPORTANT: controls vs webxr

ContextSkill
Desktop/browser camera navthreejs-controls
XR controller posesthreejs-webxr

Trigger phrases include:

  • "OrbitControls", "TransformControls", "MapControls", "PointerLockControls"
  • "轨道", "变换控制器", "漫游"

How to use this skill

  1. Import from addons path (threejs-dev-setup).
  2. Construct with (camera, domElement); for TransformControls also attach to renderer events.
  3. Animation loop: when enableDamping, call controls.update() each frame.
  4. TransformControls: wire dragging-changed to disable Orbit temporarily; sync with selection from threejs-objects.
  5. Constraints: set min/max distance/angles to avoid flipping or underground views.
  6. Dispose: controls.dispose() when tearing down.

See examples/workflow-orbit-damping.md.

Doc map (official)

Docs sectionRepresentative links
Controlshttps://threejs.org/docs/OrbitControls.html
Controlshttps://threejs.org/docs/TransformControls.html
Controlshttps://threejs.org/docs/MapControls.html
Controls (index)https://threejs.org/docs/#Controls

Scope

  • In scope: Official addons controls usage patterns.
  • Out of scope: Full physics character motor; mobile gesture frameworks.

Common pitfalls and best practices

  • Forgetting update() with damping enabled causes drift never settling.
  • TransformControls fighting with Orbit—pause one while using the other.
  • Pointer lock requires user gesture and exit handling.

Documentation and version

Controls are under Controls (Addons) in three.js docs. API details (enableDamping, events) evolve—link OrbitControls / TransformControls pages for the user’s three.js version.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link the specific controls class from the docs.
  2. State controls.update() when damping is on, every frame.
  3. Coordinate TransformControls with selection / threejs-objects raycasting.
  4. Separate desktop navigation from threejs-webxr locomotion.
  5. Call dispose() on controls when unmounting canvas.

References

Keywords

English: orbitcontrols, transformcontrols, mapcontrols, damping, camera controls, three.js

中文: OrbitControls、轨道、TransformControls、变换控制器、阻尼、three.js

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/full-stack-skills/threejs-skills/threejs-controls">View threejs-controls on skillZs</a>