swiftui-iphone-duo
Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes. Use when supporting the foldable iPhone Duo, outer or inner display, vertical bars (toolbarVerticalBehavior, axisBehavior, visibilityPriority, ToolbarOverflowMenu), sheet placement, reserved regions and the fold, ArrangementView, onHingeChange, CameraCaptureAccessory, NavigationSplitView, adaptive TabView sidebar, ViewThatFits, AnyLayout, or when replacing UIDevice / UIScreen.main / idiom / orientation layout branches.
How do I install this agent skill?
npx skills add https://github.com/flowritescode/fwc-swiftui-skills --skill swiftui-iphone-duoIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides instructional guidelines and best practices for adapting SwiftUI layouts to foldable devices and varying screen sizes. It contains no functional code, network requests, or external dependencies.
- Socketpass
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Risk: LOW · No issues
What does this agent skill do?
SwiftUI iPhone Duo
Do not design a separate “Duo version” of the app.
Start with an adaptive SwiftUI interface that works across continuously changing widths and heights. Add Duo-specific behavior only when the fold, hinge, second display, or vertical system bars materially improve the experience.
The target is not “Make this app support iPhone Duo.” The target is:
Make this app excellent at every size, then use Duo's unique hardware where it creates additional value.
Before reviewing or changing layout, read the full rulebook: reference.md.
When to use
- User asks to support iPhone Duo, a foldable iPhone, hinge, fold, or two displays.
- User asks for adaptive SwiftUI layout across compact → wide, including multitasking.
- Code uses
UIDevice,UIScreen.main(bounds or scale), idiom, orientation,isDuo, orisFoldedfor layout. - Work involves vertical bars, toolbar item ordering/overflow, sheet placement,
ArrangementView, reserved regions,onHingeChange/UIHingeInteraction, orCameraCaptureAccessory. - The project moves to the iOS 27.1 SDK (that build is what turns on full-screen layout and vertical bars).
Related skills
| Skill | When to load |
|---|---|
| swiftui-liquid-glass (this repo) | System bars and glass chrome on iOS 26+ |
| App Resizability (Apple, Xcode 27.1) | First-pass scan for resizing and Duo issues. Export for other agents with xcrun agent skills export |
Optimization order
- Adaptive layout
- Adaptive navigation
- Adaptive toolbars and tabs
- Fold-safe positioning
- Duo-specific arrangements
- Hinge-driven interactions
- Second-display experiences
Progressive API tiers
Classify every change before writing code. Always complete Tier 1 before proposing Tier 2 or Tier 3.
Tier 1 — Universal adaptive improvements (do these first):
NavigationSplitView
adaptive TabView
adaptive grids
ViewThatFits
AnyLayout
size classes
container-relative sizing
system toolbars
safe-area correctness
These benefit all Apple platforms and window sizes.
Tier 2 — Duo-aware layout (only when needed):
reserved regions (reservedRegions(kind:options:))
ArrangementView
vertical bar tuning (axisBehavior, visibilityPriority, compression, toolbarVerticalEdge)
toolbarVerticalBehavior(.disabled), only for the documented exceptions
sheet placement (presentationPlacement)
Duo-specific safe-area handling
Tier 3 — Duo-exclusive experiences (only when the product benefits):
onHingeChange / UIHingeInteraction
hinge angle
CameraCaptureAccessory (scene accessory, camera apps only)
multi-scene workflows (new windows only on the inner display)
Workflow
Copy and track progress:
- [ ] 1. Read reference.md (start with "Platform facts")
- [ ] 2. Check the SDK: full-screen layout and vertical bars need an iOS 27.1 SDK build (Xcode 27.1)
- [ ] 3. Review screens with the decision tree
- [ ] 4. Flag red-flag patterns with file evidence
- [ ] 5. Classify each change as Tier 1 / 2 / 3
- [ ] 6. Implement Tier 1 first
- [ ] 7. Apply Tier 2/3 only when space-based layout is insufficient; gate 27.1 APIs with #available
- [ ] 8. Keep state above adaptive layout; verify continuity across widths and every pose in Device Hub
1) Review existing UI
Walk every SwiftUI screen with the decision tree below. Flag:
- Device identity used as a layout switch (
UIDevice, idiom, model,isDuo,isFolded) UIScreen.main(bounds, scale, stored screens) or orientation used for ordinary layouthorizontalSizeClass == .regulartreated as "iPad"- Size read once (at launch or in
viewIsAppearing) and never re-read - Fixed column counts, hardcoded sidebar widths, arbitrary
if width > N - Separate compact vs expanded view hierarchies with duplicated state
- Custom toolbars / tab bars that cannot move to a vertical edge
- Toolbar items with a title but no icon, or a custom "..." menu instead of the system overflow menu
- Critical content that would sit on the fold
- Wide layouts that only stretch instead of exposing hierarchy
- Hinge angle used to decide sidebar, columns, or navigation
2) Implement or refactor
- Replace device checks with container space: size classes,
ViewThatFits,AnyLayout, adaptive grids,containerRelativeFrame/onGeometryChange. - Prefer
NavigationSplitViewfor collection → selection → detail. Prefer adaptiveTabViewover a hand-built sidebar:.tabViewStyle(.sidebarAdaptable)plus.defaultTabBarPlacement(.sidebar)opts into the sidebar on the inner display (on iPhone,.sidebarAdaptablealone shows a tab bar). - Prefer system
.toolbar/ToolbarItem/ToolbarOverflowMenuinside aNavigationStack/NavigationSplitViewso bars can become vertical. Give every item a title and an icon; put Close (.cancellationAction) first and Done (.topBarPinnedTrailing) next; setvisibilityPriority. - Keep one view hierarchy; hoist navigation, scroll, selection, editor, and playback state above layout.
- Use extra width for panes, inspectors, columns, and persistent navigation — not longer text lines. Cap readable content (e.g.
.frame(maxWidth: 700)). - Move fold-sensitive controls locally. Do not rebuild the whole screen because a reserved region appeared.
- Use
ArrangementViewonly for one two-part experience (player + playlist, editor + inspector). Do not use it as app navigation. - Use
onHingeChange/ hinge angle only for physical interaction. Layout reacts to space. Interaction may react to hinge state. For fold-aware layout, use reserved regions orArrangementView. - Do not target
innerDisplay/outerDisplayas independent canvases. The only supported outer-display content is aCameraCaptureAccessoryduring an active camera capture session. - Check every sheet in every pose; choose placement with
presentationPlacement(_:).
3) Untestable Duo behavior
Xcode 27.1 includes the iPhone Duo simulator (Device Hub: open, close, rotate, fold). It can't run most app extensions and has no camera, so camera capture accessories need a device.
Until the specific behavior can be checked in the simulator or on a device:
The agent may:
- improve general adaptability
- remove device assumptions
- adopt standard adaptive containers
- prepare code boundaries for Duo-specific APIs
- identify likely fold-sensitive UI
The agent should avoid:
- hardcoding predicted hinge coordinates
- guessing exact Duo dimensions
- adding untested Duo-only layout branches
- restructuring working screens around assumptions
If Duo-specific behavior cannot yet be verified in the simulator or on a device, prefer preparation over speculative implementation.
Agent decision tree
When reviewing a SwiftUI screen, evaluate it in this order.
-
Does the layout work across continuously changing widths?
If no: fix the general adaptive layout first. -
Is navigation manually switching between phone and tablet implementations?
If yes: investigateNavigationSplitView, adaptiveTabView, or another system navigation container. -
Are there fixed widths or screen-size assumptions?
If yes: replace them with container-relative layout where possible. -
Does the wide layout simply stretch?
If yes: look for a sidebar, detail pane, inspector, additional columns, or supplementary content. -
Could important content intersect the fold?
If yes: use reserved-region-aware positioning. -
Are two related views being manually rearranged across layouts?
If yes: evaluateArrangementView,ViewThatFits, orAnyLayout. -
Is there a custom toolbar or tab bar, or toolbar items without an icon?
If yes: determine whether SwiftUI system bars can replace it and adapt vertically, and give every item a title and an icon. -
Does the requested behavior genuinely depend on physical hinge position?
If no: do not use the hinge API.
If yes: useonHingeChange(UIKit:UIHingeInteraction) andhinge.status/hinge.angle. -
Would the outer display provide useful supplementary information during camera capture?
If yes: evaluate aCameraCaptureAccessory. Otherwise, do not try to target the second screen.
Agent rules
These are strict. Full explanations and code are in reference.md.
- When encountering device-specific layout logic, first attempt to replace it with layout behavior based on available container space.
- Prefer semantic adaptive containers over manual breakpoints. Order: system navigation/container → adaptive grid →
ViewThatFits→ size classes → exact geometry last. - If a screen contains master/detail navigation, strongly prefer
NavigationSplitViewover a manually constructedHStacksidebar. - Do not stretch narrow interfaces indefinitely. Use extra space to increase information density or introduce complementary panes.
- If repeated content appears in a grid, prefer minimum-item-width-driven adaptive columns (
GridItem(.adaptive(minimum:))). - Use
ViewThatFitswhen the question is “which arrangement fits?” rather than “which device am I on?” - Prefer changing layout containers (
AnyLayout) over conditionally rebuilding separate view hierarchies. - Never use
UIScreen.main(bounds, scale, or a stored reference) for layout. Apple discourages it and plans to deprecate main-screen references. - Avoid placing important interactive or semantic content across an active division region. Decorative backgrounds and scrolling content may usually cross the fold.
- Respond to fold interference locally before making a global structural change.
- Use
ArrangementViewonly when the two views form one adaptive experience; do not substitute it for app navigation. - Before creating a custom toolbar, verify that the design cannot be expressed with SwiftUI's toolbar APIs.
- Primary toolbar actions must remain visible; secondary actions may move into overflow as available bar space decreases.
- If tabs represent primary app sections and the wide layout benefits from persistent navigation, prefer SwiftUI's adaptive sidebar system (
.sidebarAdaptable+.defaultTabBarPlacement(.sidebar)). - Never manually mirror one safe-area inset onto another edge. Duo safe areas can be asymmetric.
- Treat the fold like the spine of a book: backgrounds may span it; precise content should not.
- Layout reacts to space. Interaction may react to hinge state. Do not use
hinge.anglefor sidebar, columns, grid count, or navigation collapse. - Use
CameraCaptureAccessoryonly for supplementary content during camera capture; keep the main experience attached to the primary scene. - A layout transition must not become an application-state transition.
- Every expansive layout must have a graceful path back through intermediate widths to compact presentation. Unfolded does not mean wide app.
- More available width does not imply wider text lines.
- Wide layouts should reveal more useful structure, not just more whitespace.
- Optimize for reach and grouping, not maximum geometric distribution.
- Always complete Tier 1 before proposing Tier 2 or Tier 3 changes.
- If Duo-specific behavior cannot yet be verified in the simulator or on a device, prefer preparation over speculative implementation.
- Check every sheet in every pose; set placement deliberately instead of building custom presentations.
- Never call a 27.1 Duo API without an availability check that matches the project's deployment target.
- Every fill-mode image or video must keep its important content visible from the narrow outer display to the wide inner display.
Code-review red flags
Flag these when used for ordinary layout decisions:
UIScreen.main.bounds
UIScreen.main.scale
UIWindow(frame: UIScreen.main.bounds)
UIDevice.current.userInterfaceIdiom == .pad
UIDevice.current.orientation / statusBarOrientation / interfaceOrientation
if orientation == .landscape
if horizontalSizeClass == .regular { iPadLayout }
bounds.height == 844
view.bounds.width - view.safeAreaInsets.left * 2
if isIPhoneDuo
if isFolded { ... }
Also flag:
- fixed large frames
- hardcoded sidebar widths
- fixed grid column counts
- custom fake toolbars (or custom
UIToolbar/UINavigationBar/UITabBarinstances) - title-only toolbar items (they never go vertical)
- custom "..." overflow menus
- content centered directly across the fold
- duplicated compact and expanded state
- layouts tested only at two widths
- excessive full-width text
- controls placed outside safe areas
.scaleAspectFill/.aspectRatio(contentMode: .fill)hero media without a focal pointtoolbarVerticalBehavior(.disabled)outside the documented exceptions, or toggled per view state
Preferred replacements are in reference.md.
Review checklist
- No
if isDuo/ idiom / orientation /UIScreenlayout branches - Layout follows container space across narrow → intermediate → wide
- List/detail uses
NavigationSplitViewwith preserved selection - Grids use
GridItem(.adaptive(minimum:))rather than fixed column counts - Local rearrangements use
ViewThatFitsorAnyLayout, not duplicate hierarchies - Wide layout exposes hierarchy (sidebar, detail, inspector, columns) instead of stretching
- Readable content has a maximum width
- App builds with the iOS 27.1 SDK; 27.1 APIs are availability-gated
- System toolbars/tabs used; items work horizontally and vertically
- Every toolbar item has a title and an icon; Close/Back first, then Done; overflow priorities set
- Important controls stay in (possibly asymmetric) safe areas
- Critical content is not centered on the fold
- State (nav, scroll, selection, editors, playback) survives fold/display changes
- Sheets checked in every pose; placement set where needed
- Split View checked with the app on the left and on the right
- Hinge APIs used only for physical interaction
- Outer display content only via
CameraCaptureAccessory, not manual display targeting - Tier 2/3 APIs added only after Tier 1, and only when testable
Additional resources
- Full 28 rules, platform facts, API reference, and before/after transformations: reference.md
- Apple: Preparing your app for iPhone Duo, Designing for iPhone Duo, Three steps to make your app shine on iPhone Duo
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