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factorialco/factorial-code-skills302 installs

fcode-core-concepts

Factorial Code platform architecture and core concepts — processes, modules, execution context, variables, inheritance from parent workspaces, datastore, file storage, workspace structure, and naming conventions. Use when building, editing, or reasoning about any Factorial Code (fcode) process, module, or workspace; start here before writing process or module code.

How do I install this agent skill?

npx skills add https://github.com/factorialco/factorial-code-skills --skill fcode-core-concepts
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides architectural and conceptual documentation for the Factorial Code platform. It does not contain malicious code and actively promotes security best practices, such as input validation and the safe handling of secrets and credentials.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Factorial Code core concepts

Factorial Code (fcode) is an enterprise integration and automation platform. You write processes (and reusable modules) in JavaScript or Python; the platform handles sandboxing, dependencies, secrets, scheduling, and execution.

This skill is the mental model. For writing actual code, also use fcode-javascript or fcode-python; for the CLI workflow, fcode-cli.

Gotchas

These defy reasonable assumptions — get them wrong and the process breaks:

  • Datastore stores only strings and numbers. Serialize objects with JSON.stringify / json.dumps before set, and parse on get.
  • Module files are named after their slug, not index/main. A module lives at modules/<slug>/<slug>.js (or .py) — e.g. modules/shopify-client/shopify-client.js. Never modules/<slug>/index.js or main.py (those names are reserved for process entry files), and never put a module file directly under modules/ without its own folder.
  • Never overwrite the whole variables.env. Read it first and append/patch only the specific variable(s); rewriting the file drops every variable not in the new content and can break other processes.
  • Never edit inherited resources (variables.inherited.env, i18n/<locale>.inherited.yaml, inherited processes/modules) — they are owned by parent workspaces and regenerated on every pull. Override a variable or locale key by defining it in this workspace's own file; edit processes and modules in the workspace that owns them.
  • Never hardcode or log secrets. Use variables/env vars; mask or omit secrets from logs.
  • Runtimes are pinned: JavaScript = Node.js v22, Python = 3.13.

Key concepts

ConceptWhat it isKey point
ProcessThe unit of execution (business logic)Defines input parameters, returns structured results
ModuleReusable code libraryShared across processes, can be versioned
Workspace versionOne tag (e.g. v1.0.0) published on every process and module the team ownsPublished from the web UI; retrying the same tag is safe
Version aliasMovable pointer to a versionstable always exists — pin consumers to it; moving it is rollout/rollback
VariablesConfiguration & secretsEnv vars; inherited from parent workspaces; never hardcode secrets
DatastorePersistent key-value storeStrings and numbers only; a value can be encrypted at rest on request
StorageFile storageBinary files, documents, large payloads
LocalesPer-language translation files (i18n/<locale>.yaml)Resolved by fcode.i18n; inherited key by key from parents — see fcode-i18n
EmailBuilt-in transactional emailfcode.sendMail / send_mail; no SMTP setup, credentials live in the manager

Processes

The basic unit of execution, in JavaScript (index.js) or Python (main.py). Processes may declare input parameters via JSON Schema (parametersSchema.json, see fcode-json-schema) and read them through fcode.context.parameters. Return structured JSON; for webhook-style responses return { status, headers, body }.

Modules

Reusable libraries shared across processes — use them to avoid duplication, encapsulate API clients/integrations, keep process code small, and support versioning. See the module-naming gotcha above.

Execution context

Each process runs isolated, with access to:

  • Input parameters: fcode.context.parameters
  • Environment variables: process.env.* / os.getenv(...) (or fcode.env.*)
  • Execution metadata: fcode.execution.*
  • Request data (webhooks): request body/headers when applicable

Variables (configuration & secrets)

Store base URLs, timeouts, API keys, and tokens as variables (never hardcode). variables.env holds team variables (KEY=VALUE); variables.local.env holds local-only overrides. See the overwrite gotcha above.

variables.meta.json marks each variable's isSensitive flag. Sensitive values never leave the cloud — locally they appear as a ******** placeholder in variables.env; put real values in variables.local.env. Details in fcode-cli.

When a secret's real value is needed for local runs, ask the user for it — or have them put it in variables.local.env themselves if they prefer not to share it. FACTORIAL_TOKEN comes from the OAuth flow in the Factorial Code app details page and is only needed locally (auto-populated remotely); procedure in fcode-cli.

A team variable is also how a webhook is protected: the process names the variable holding the token it expects, and callers send that value as Authorization: Bearer <token>. Only the variable name is stored with the process, so the token stays out of exports and out of committed files.

Read them at runtime via fcode.env.*. To create/update/delete them programmatically from a process, use the fcode.variables helper (set/get/list/delete) — scoped to your team, no API token needed. See fcode-javascript / fcode-python.

Inheritance from parent workspaces

A workspace uses the processes, modules, variables, i18n locales, and dependencies of its parentTeams parents as if they were its own. Resolution is the same for all of them: the workspace first, then its direct parents in the order they are configured, capped at 5 — so it is not transitive (a grandparent's resources don't reach a grandchild).

  • Read, call, and import inherited resources freely — an inherited module imports exactly like an owned one, and a child's code can depend on a parent's process — but they are read-only where they're inherited: never modify, delete, or reschedule them, not by editing files, not through the MCP tools. Edit them in the workspace that owns them.
  • Variables, locales, and dependencies are overridden by redefining locally: a key in the child's variables.env, i18n/<locale>.yaml, or dependencies/package.json / requirements.txt wins over the parent's — key by key, and package by package for dependencies, where the child's specifier replaces the parent's because two versions of one package can't be installed side by side. Deleting the override brings the parent's back. Processes and modules have no override — change them in the owner.
  • Only a parent's installed dependencies inherit. A manifest change the parent saved but hasn't installed doesn't reach its children; once installed, the child picks it up on its next execution, with nothing to install there. A package a parent already provides doesn't need declaring in the child.
  • Don't re-create a parent's variables in a child. They already resolve there. This is why a deploy-{installationId} workspace carries only the values specific to that customer, while shared defaults and credentials stay in prod-{appId} / base-app. In the web UI inherited variables carry an inherited badge and offer Override here.
  • Secrets inherit too, and their real values reach the sandbox. A process in a child workspace reads a parent's secret at execution time. They stay masked everywhere else (null over GraphQL, ****** over REST, ******** in the CLI's inherited file), so process code is the only place a value is readable — treat code in a child workspace as trusted with its parents' credentials. Local runs get the placeholder — put real values in variables.local.env.
  • A workspace version never publishes inherited resources — only owned ones get the tag (see Versioning & aliases).

Pinning a parent to one of its versions

Each parent link carries an optional version pin: a tag, or an alias such as stable, of one of that parent's workspace versions. Without one the parent resolves live — its current code, which is the behaviour above. With one, that parent contributes the release, not its working copy:

  • Only what that version published, with that version's content. A process or module the parent added after cutting the release is simply not there, and resolution falls through to the next parent as if the pinned one didn't have it. The parent can keep editing — and keep publishing — without moving what the child runs.
  • An alias pin follows the alias. Pin a child to stable and re-pointing stable in the parent moves every child pinned to it, in one operation. This is how a base app rolls a fix out to its installations.
  • Dependencies follow the pin too — the child installs the packages the pinned release was cut with, not the ones the parent installs today.
  • Variables always resolve live, pin or no pin: they have no versioned form.
  • The child cannot pick a version of an inherited resource. The pin decides it. In the web UI an inherited process, module or locale shows its version read-only (the pinned tag, or Live) and has no Versions tab; publishing and aliasing a resource belongs to the workspace that owns it.

The pin is set per parent in the web UI (team settings → Details → parent teams) or in the workspace's settings.json; the field reference is in fcode-cli. Don't add or change a pin unless explicitly asked — it decides which release a workspace runs.

On-disk layout, gitignoring, and push/pull behaviour of inherited resources are in fcode-cli.

Schedules

Run a process on a cron or one-off date/time. Manage schedules from process code with the fcode.schedule helper (create/list/get/update/pause/ resume/delete/deleteForProcess) — same out-of-the-box auth as the other helpers. See fcode-javascript / fcode-python.

Datastore vs Storage

  • Datastore — persistent key-value state across runs (last-run timestamps, cursors, dedup IDs, small caches). Strings/numbers only. A value can be encrypted at rest with a key owned by the workspace by passing true as the third argument of set; reading it back is transparent. That is where a secret the process itself must persist between runs (an OAuth token it obtained) belongs — see fcode-javascript / fcode-python.
  • Storage — files that don't belong in datastore (reports, exports, images, PDFs, data extracts).

Sending email

Send email with the built-in fcode.sendMail (fcode.send_mail in Python) — pre-authenticated, no SMTP configuration. The mail server and credentials live in the executor manager, never in your process. Each execution can send up to 3 emails by default. See fcode-javascript / fcode-python for usage.

Every app sends from the same fixed Factorial address, so one abusive app is a phishing vector for its recipients and a deliverability problem for every other app. The built-in mailer is reserved for transactional mail to people the customer's Factorial account already knows; app validation (fcode-code-validation) blocks a release on anything else.

Mail outside that envelope — customer-facing campaigns, volume, a custom sender — needs a dedicated email provider called with the app's own credentials (fcode-agent shows the choice); never work around the cap with the built-in mailer.

Versioning & aliases

Processes and modules can be versioned individually, and a workspace version publishes one tag (e.g. v1.0.0) on every process and module the team owns at once — resources inherited through parentTeams are never touched. Each entity's outcome (created / skipped / failed) is recorded in the version's manifest, so re-creating the same tag after a partial failure only publishes what is still missing.

When a workspace version is published, bare fcode.import("mod") / fcode.import_module("mod") calls of workspace-owned modules are pinned to the tag inside the published snapshots only — the working copy is never modified, and imports that already carry a tag or alias are left untouched. A workspace version also publishes every owned locale and pins fcode.i18n calls the same way — calls already naming a version are left untouched, everything else (bare calls, locale-only options) gets the tag — in code and in form schemas, so a release ships with its translations frozen — see fcode-i18n.

A version alias is a movable pointer to a version. The stable alias always exists and points at the workspace's stable version. Webhooks, forms, schedules, and module imports accept an alias wherever they accept a tag, so moving stable to another version re-points the whole workspace in one operation — rollout and rollback are a single alias change. Always pin consumers (webhook URLs, form embeds) to stable; how in fcode-cli and fcode-forms.

Two consequences of that model:

  • fcode push never affects consumers pinned to stable. Pushing updates the current (unversioned) code; pinned consumers keep running the released version until the alias moves.
  • Deleting a workspace version cascades — every owned process/module version carrying the tag is deleted, together with the aliases, executions, and schedules referencing them.
  • A version or alias another workspace pins is protected. Deleting it is rejected, naming the workspaces that would break; they have to unpin first. Re-pointing an alias stays allowed — that is how a release is promoted.

Versions are published and aliases linked from the web UI (team settings → Versions tab). The CLI equivalents (fcode settings:versions:* / settings:aliases:*) are documented in fcode-cli — don't create versions or move stable unless explicitly asked.

A version tag (v1.0.0) is unrelated to metadata.json tags — those are process labels (used e.g. for MCP-tool exposure, see fcode-agent).

Decision guidelines

Module vs inline code

ScenarioRecommendation
API client used by multiple processesCreate a module
Utility helpers used 2+ timesCreate a module
One-off transformation / single-use logicKeep inline

Datastore vs Variables vs Storage

NeedUse
Config that rarely changes; secrets/credentialsVariables
State that changes between runs; cached API responsesDatastore
A secret the process obtains and must keep between runs (OAuth tokens)Datastore, set(key, value, true)
Binary files / large exportsStorage

Naming conventions

ResourceConventionExample
Process slugkebab-caseorder-sync-shopify
Module slugkebab-caseshopify-client
VariablesSCREAMING_SNAKE_CASESHOPIFY_API_KEY
JavaScript functionscamelCasefetchOrders()
Python functionssnake_casefetch_orders()

Workspace structure (CLI)

A local workspace managed by the fcode CLI (see fcode-cli):

📦 <workspace-name>
┣ 📂 dependencies          # shared deps: package.json (JS) / requirements.txt (Py)
┃ ┗ 📜 package.inherited.json    # inherited deps (read-only, gitignored); .txt for Py
┣ 📂 i18n
┃ ┣ 📜 <locale>.yaml       #   translations this workspace owns (see fcode-i18n)
┃ ┗ 📜 <locale>.inherited.yaml  # inherited translations (read-only, gitignored)
┣ 📂 modules
┃ ┗ 📂 <module-slug>       # one folder per module
┃   ┗ 📜 <module-slug>.js  #   entry file named after the slug (NOT index.js)
┣ 📂 processes
┃ ┗ 📂 <process-slug>      # one folder per process
┃   ┣ 📜 index.js          #   or main.py — the process entry file
┃   ┣ 📜 parametersSchema.json   # input parameter schema (the form)
┃   ┣ 📜 parameters.json   #   default test parameters for `fcode run`
┃   ┣ 📜 metadata.json     #   name, description, tags, webhook + the `factorial` action block
┃   ┣ 📜 README.md
┃   ┗ 📜 package.json      #   optional process-scoped dependencies
┣ 📜 datastore.json
┣ 📜 settings.json         # workspace settings: inheritance, timezone, error handler, webhook auth
┣ 📜 variables.env         # team variables this workspace owns (KEY=VALUE)
┣ 📜 variables.inherited.env  # variables from parent workspaces (read-only, gitignored)
┣ 📜 variables.local.env   # local overrides (not shared)
┣ 📜 variables.meta.json   # per-variable isSensitive flags
┗ 📂 .fcode

A whole development team checks out one level up, one folder per App, with the workspace above nested inside it — fcode team:clone in fcode-cli:

acme-payroll/               # the development team
┣ 📂 .fcode/team.json       # the team and the Apps cloned into it
┣ 📂 .claude/skills/        # installed once, symlinked into every App
┗ 📂 payroll-sync/          # one folder per App — a future git repo
  ┣ 📜 settings.json        #   the App — name, description (mirror, read-only)
  ┣ 📜 README.md            #   the App's README (editable, `fcode app:push`)
  ┣ 📜 MARKETPLACE.md       #   the marketplace listing (editable, `fcode app:push`)
  ┣ 📜 CHANGELOG.md         #   generated from the App's releases (read-only)
  ┣ 📂 marketplace/logo.*   #   the App logo (read-only)
  ┗ 📂 app/                 #   the workspace laid out above

Processes and modules also carry versions/<tag>/ subfolders (e.g. versions/v1.0.0/) holding their published version snapshots — see the versioning section above. dependencies/package.json holds only the inner dependencies object (e.g. { "axios": "^1.6.0" }).

metadata.json is where a process's webhook trigger and its Factorial Action are configured — edit it and fcode push. A webhook is public (authMode: NONE), inherits the workspace webhookAuth from settings.json (TEAM), or carries its own header and team variable (CUSTOM). The factorial block says how Factorial reaches the process: a master switch, whether Factorial waits for the result, the policies a user needs, and one sub-block per entry point — a button in the Factorial UI (fcode-ui-triggers), a form (fcode-forms), a Factorial One tool with its contract, a backend job (fcode-factorial-actions). The older form and uiTrigger keys are legacy and kept mirrored with it. Four process slugs are reserved for the app lifecycle — install, settings, uninstall, sync. Full field reference in fcode-cli.

General rules

  • Validate inputs early — check required parameters and types at the start.
  • Handle errors explicitly; throw meaningful, actionable errors, and log every caught error with context (what operation, which inputs) before re-throwing.
  • Use timeouts/retries for external calls; mind rate limits.
  • Log generously through the shared fcode-logs module — level-gated logging via the LOG_LEVEL team variable (default info). Log start/end, major decisions, and external calls at info, and detail (payloads, intermediate state) at debug (gated off in production). Never log secrets. Usage in fcode-javascript / fcode-python.
  • Keep outputs structured (JSON that's easy to consume and debug).

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/factorialco/factorial-code-skills/fcode-core-concepts">View fcode-core-concepts on skillZs</a>