r3f-fundamentals
Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. Use for scene architecture and render-loop setup, rather than detailed materials or effects.
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npx skills add https://github.com/enzed/r3f-skills --skill r3f-fundamentalsIs this agent skill safe to install?
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The skill provides instructional content and code examples for React Three Fiber, covering scene architecture, render loops, and WebGPU setup. No malicious code, prompt injections, or unauthorized data access patterns were found. All external references point to reputable and official library documentation.
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What does this agent skill do?
React Three Fiber fundamentals
Choose the right baseline
- Inspect the project's manifest and lockfile before selecting APIs. These examples target Fiber 9 / React 19; Fiber 8 pairs with React 18. Do not upgrade a project just to match a recipe.
- Check installed Three.js and Drei versions too. Use released documentation matching those versions; if unavailable, state the uncertainty instead of inventing props.
- Keep the existing renderer unless the task calls for changing it. For WebGPU, read renderer selection; Fiber 10 alpha APIs are not Fiber 9 APIs.
Minimal scene
This example owns its Canvas. Its parent must have a nonzero height.
import { useRef } from 'react'
import { Canvas, useFrame, type ThreeElements } from '@react-three/fiber'
import type { Mesh } from 'three'
function RotatingBox(props: ThreeElements['mesh']) {
const mesh = useRef<Mesh>(null)
useFrame((_, delta) => {
if (mesh.current) mesh.current.rotation.y += delta * 0.5
})
return (
<mesh {...props} ref={mesh}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="coral" />
</mesh>
)
}
export default function Example() {
return (
<Canvas camera={{ position: [0, 0, 5] }} dpr={[1, 2]}>
<ambientLight intensity={0.5} />
<directionalLight position={[3, 4, 5]} intensity={2} />
<RotatingBox />
</Canvas>
)
}
Scene and type boundaries
- Call
useThree,useFrame, and loader hooks in components beneath Canvas, never in the component creating that Canvas or inside an event callback. - Canvas children are Three.js objects. Place DOM UI outside it or use Drei
Html. A Suspense fallback inside Canvas must obey the same rule. - Use
ThreeElements['mesh']for mesh props anduseRef<Mesh>(null)for refs. Fiber 9 usesThreeElement<typeof Class>for custom elements; do not use removedObject3DNodeor globalJSX.IntrinsicElementsaugmentation. extend(Class)creates a locally typed component in Fiber 9. Useextend({ Class })plus module augmentation of@react-three/fiberwhen a shared lowercase JSX element is actually needed.argsare constructor arguments: changing them reconstructs the object. Update ordinary props or refs for animation; retain expensive shapes, arrays, and materials when their inputs have not changed.- Geometry/material children attach automatically. Use explicit
attachfor other properties, e.g.attach="attributes-position"for a buffer attribute. - Three.js uses radians and local transforms. Convert world-space input into the object's parent space before assigning it to
position.
Render-loop decisions
- Use React state for discrete UI changes; mutate owned refs for per-frame motion. Reuse scratch vectors and use
deltain seconds. Do not create a second animation loop for the same scene. useThree(state => state.camera)subscribes to camera replacement, not mutations ofcamera.position. Read transient values insideuseFrame; update the projection matrix after imperative camera projection changes.- Default
frameloop="always"fits continuous animation. Use"demand"for scenes that can rest: imperative changes needinvalidate(), and animations must keep invalidating until settled. Drei controls handle their own invalidation. - Negative frame priorities order updates without taking over rendering. A positive priority disables automatic rendering: its owner must render, and must coordinate with any composer. Callbacks run in ascending priority order.
- Do not reset transforms in JSX and animate the same values from another owner. Visibility changes do not automatically stop callbacks or release GPU resources.
Renderer and ownership pitfalls
- Default WebGL Canvas uses sRGB output and ACES filmic tone mapping.
flatselectsNoToneMapping;linearchanges output color space. Neither is a generic fix for washed-out assets. - On Three.js r182+, use
shadows="percentage"for PCF shadows. Bareshadowsin Fiber 9 selects deprecatedPCFSoftShadowMapon this baseline. - Start with defaults; add
preserveDrawingBuffer, larger DPR, or extra render passes only for an actual requirement and measure their cost. - R3F disposes declaratively owned objects when unmounted.
<primitive object={...}>does not dispose the supplied object. Cached loader assets and shared resources need an explicit owner; do not dispose them while another consumer uses them. dispose={null}opts a subtree out of automatic disposal; it is not a general performance switch. Manually allocated resources outside R3F's ownership need cleanup.- Effects, subscriptions, and imperative registrations must survive Strict Mode setup/cleanup. Profile before adding memoization; ordinary React renders do not inherently restart
useFrameanimation.
Verify
Type-check, render in a browser, check the console, resize, and unmount/remount. For demand rendering, verify both waking and returning to idle.
Sources
- Fiber 9 migration — version-sensitive types and renderer setup.
- Canvas, objects and disposal, hooks.
- Performance pitfalls, on-demand rendering.
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