roblox-tooling
Professional Roblox toolchain - Studio Script Sync vs Rojo, Rokit, Wally/pesde packages, luau-lsp with sourcemaps, StyLua, selene, darklua, Lune, roblox-ts, .luaurc, git, GitHub Actions CI and Open Cloud publishing. Use when creating a Roblox repo, configuring VS Code/Cursor, adding packages, fixing sourcemap/require typing, or automating builds and deploys.
How do I install this agent skill?
npx skills add https://github.com/el4cteo/roblox-skills --skill roblox-toolingIs this agent skill safe to install?
- Gen Agent Trust Hubfail
This skill facilitates the setup of a Roblox development environment using popular community tools like Rojo, Rokit, and Wally. It includes a high-risk command that downloads and executes a shell script directly from a GitHub repository to install the Rokit tool manager. While standard in this ecosystem, this pattern is a significant security risk. The skill also manages project configuration files and integrates various command-line tools, creating a surface for potential indirect prompt injection and external data dependencies.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Roblox tooling
Pick a sync model
| Need | Use |
|---|---|
| Edit scripts in an external editor / git for code only; keep Studio as source of truth; Team Create | Studio Script Sync (built in: right-click a folder → Sync to…) |
| Whole project as files, file system is the source of truth, CI builds, packages | Rojo (rojo serve + Studio plugin) |
Script Sync syncs only Script/LocalScript/ModuleScript/Folder (≤ 10,000 scripts per synced
root, ≤ 128 roots); don't sync scripts that carry attributes/tags (they're not written to disk).
Pair either with the Luau Language Server VS Code extension + its Luau Language Server Companion
Studio plugin (sends the DataModel tree so requires and instance paths type-check).
Rokit: pinned toolchain
# rokit.toml (commit it; run `rokit install`)
[tools]
rojo = "rojo-rbx/rojo@7.7.0"
wally = "UpliftGames/wally@0.3.2"
lune = "lune-org/lune@0.10.5"
stylua = "JohnnyMorganz/StyLua@2.5.2"
selene = "Kampfkarren/selene@0.31.0"
luau-lsp = "JohnnyMorganz/luau-lsp@1.70.1"
darklua = "seaofvoices/darklua@0.19.0"
Install Rokit: curl -sSf https://raw.githubusercontent.com/rojo-rbx/rokit/main/scripts/install.sh | bash
(Windows: install.ps1). Add tools with rokit add owner/repo. Versions above are current as of
September 2026; bump deliberately. (Aftman and Foreman are older equivalents.)
Rojo project
{
"name": "my-game",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"Shared": { "$path": "src/shared" },
"Packages": { "$path": "Packages" }
},
"ServerScriptService": {
"Server": { "$path": "src/server" },
"ServerPackages": { "$path": "ServerPackages" }
},
"StarterPlayer": {
"StarterPlayerScripts": {
"Client": { "$path": "src/client" }
}
},
"Workspace": {
"$properties": { "StreamingEnabled": true }
}
}
}
File mapping: Foo.luau → ModuleScript, Foo.server.luau → Script, Foo.client.luau → LocalScript,
folder with init.luau/init.server.luau/init.client.luau → that script with children,
*.meta.json → properties/attributes, *.model.json/.rbxm/.rbxmx → instances, *.json/*.toml/*.txt
→ ModuleScript returning data / StringValue. Commands: rojo serve, rojo build -o game.rbxl,
rojo sourcemap default.project.json -o sourcemap.json (for luau-lsp), rojo upload / Open Cloud for
publishing. Keep maps/art in Studio (or .rbxm files) and code in Rojo — partially managed trees are fine.
Packages
- Wally (
wally.toml,wally install→Packages/,ServerPackages/forrealm = "server"):
Wally thunks lose types: run[dependencies] React = "jsdotlua/react@17.2.1" ReactRoblox = "jsdotlua/react-roblox@17.2.1" [server-dependencies] ProfileStore = "lm-loleris/profilestore@1.0.3"wally-package-types --sourcemap sourcemap.json Packages/after install. Check each package's page on wally.run for its exact name/version. - pesde (
pesde.toml): newer manager for Roblox/Lune/Luau that can also depend on Wally packages. - Commit
wally.lock/pesde.lock; don't commitPackages/.
Code quality
- luau-lsp (editor + CLI) — type checking against Roblox definitions. CLI:
luau-lsp analyze --definitions=@roblox=globalTypes.d.luau --sourcemap=sourcemap.json --base-luaurc=.luaurc src/(definitions:https://raw.githubusercontent.com/JohnnyMorganz/luau-lsp/main/scripts/globalTypes.d.luau). Enable the new solver in the editor (luau-lsp.fflags.enableNewSolver) to match Studio. - StyLua — formatter.
stylua.toml:indent_type = "Tabs",column_width = 120.stylua --check src. - selene — linter.
selene.toml:std = "roblox"(generate/refresh withselene generate-roblox-std). - darklua — code transforms (e.g. convert string requires, bundle) for publishing pipelines.
.luaurc— per-directory type-check mode and require aliases:
Roblox resolves string requires relative to the DataModel ({ "languageMode": "strict", "aliases": { "Shared": "src/shared", "Packages": "Packages" } }./,../,@self,@game); custom.luaurcaliases need tooling (luau-lsp/darklua) that understands your mapping.
Lune
Standalone Luau runtime for scripts outside Roblox: build steps, place file manipulation
(@lune/roblox reads/writes .rbxl/.rbxm), asset pipelines, running pure-Luau unit tests, calling
Open Cloud with @lune/net. lune run scripts/build.
roblox-ts
If the repo has tsconfig.json, package.json with roblox-ts and @rbxts/types, write TypeScript:
npx rbxtsc -w compiles src/*.ts to out/*.luau, and Rojo syncs out/. Use @rbxts/services,
@rbxts/* packages from npm. Don't hand-edit generated Luau.
Git and CI
.gitignore: *.rbxl.lock, *.rbxlx.lock, Packages/, ServerPackages/, sourcemap.json, build outputs.
A ready-to-use GitHub Actions workflow (install tools, format check, lint, type-check, build, publish via
Open Cloud): references/ci-workflow.md.
Related skills
roblox-testing (running tests in CI), roblox-open-cloud (publishing, Luau execution),
roblox-studio-mcp (driving Studio from an agent), roblox-luau.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/el4cteo/roblox-skills/roblox-tooling">View roblox-tooling on skillZs</a>