roblox-open-cloud
Open Cloud REST APIs and HttpService - API keys/OAuth, v2 patterns, data/memory stores from outside, publishMessage, place publishing, server restarts, Luau execution, bans, configs/experiments, notifications, webhooks with roblox-signature verification, rate limits, Secrets. Use when building external tools, dashboards, bots, CI/CD, admin panels, or calling web APIs from a game.
How do I install this agent skill?
npx skills add https://github.com/el4cteo/roblox-skills --skill roblox-open-cloudIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides guidance and code examples for interacting with Roblox Open Cloud APIs, including authentication best practices, webhook verification, and Luau execution. No malicious patterns or vulnerabilities were detected.
- Socketpass
No alerts
- Snykwarn
Risk: MEDIUM · 1 issue
What does this agent skill do?
Roblox Open Cloud and HttpService
Base URL: https://apis.roblox.com. Prefer Open Cloud endpoints (API key or OAuth 2.0, stable).
Legacy cookie-authenticated *.roblox.com web APIs can break without notice — don't build on them.
Authentication
- API keys (Creator Dashboard → Open Cloud → API Keys): for your own/your group's resources and
automation. Grant the minimum scopes per universe, set an IP allowlist (CIDR) and expiration,
store as a secret (CI secret, vault), send as header
x-api-key: <key>. Group-owned resources need a key created under the group. Introspect a key withPOST /api-keys/v1/introspect. - OAuth 2.0 (authorization code + PKCE): apps acting on behalf of other users (third-party tools).
- Never ship keys in game scripts, attributes, or client code.
Common endpoints (v2 unless noted)
| Task | Endpoint |
|---|---|
| Data store entries | GET/POST /cloud/v2/universes/{u}/data-stores/{ds}/entries, GET/PATCH/DELETE .../entries/{id}, :increment, :listRevisions; scopes via /scopes/{scope}/entries |
| Ordered data stores | /cloud/v2/universes/{u}/ordered-data-stores/{ods}/scopes/{scope}/entries[...] |
| Memory stores | /cloud/v2/universes/{u}/memory-store/sorted-maps/{map}/items, `/queues/{q}/items[:read |
| Cross-server message into live servers | POST /cloud/v2/universes/{u}:publishMessage { "topic": "...", "message": "..." } |
| Publish a place file | `POST /universes/v1/{u}/places/{p}/versions?versionType=Published |
| Restart servers (after an update) | POST /cloud/v2/universes/{u}:restartServers |
| Run Luau in a cloud server | POST /cloud/v2/universes/{u}/places/{p}[/versions/{v}]/luau-execution-session-tasks |
| Bans | PATCH /cloud/v2/universes/{u}/user-restrictions/{userId}?updateMask=gameJoinRestriction (scope universe.user-restriction:write), user-restrictions:listLogs |
| Experience notifications | POST /cloud/v2/users/{userId}/notifications |
| Secrets store | /cloud/v2/universes/{u}/secrets |
| Configs / experiments | `/creator-configs-public-api/v1/configs/universes/{u}/repositories/{repo}[/draft |
| Universe/place settings | GET/PATCH /cloud/v2/universes/{u}, /cloud/v2/universes/{u}/places/{p} |
| Assets, badges, game passes, developer products, groups, users, inventory | See the Open Cloud reference by feature. |
The authoritative list with scopes and per-endpoint rate limits is the Open Cloud reference
(create.roblox.com/docs/cloud/reference) and its OpenAPI description — check it before writing a client.
Patterns
- Pagination: pass
maxPageSize; follownextPageToken→pageTokenuntil empty. - Long-running operations: some calls return an operation
path; pollGET /cloud/v2/{path}untildone. - Filtering:
filterquery parameter on list endpoints that support it. - Rate limits: read the
x-ratelimit-*response headers; on429, back off exponentially with jitter. Data store budgets are shared between Open Cloud and live game servers — throttle bulk scripts so they don't starve the game (seeroblox-data-stores). - Errors: JSON
{ code, message }; retry only429and5xx.
# Read one player's data store entry
curl -s "https://apis.roblox.com/cloud/v2/universes/$UNIVERSE_ID/data-stores/PlayerData/entries/User_$USER_ID" \
-H "x-api-key: $ROBLOX_API_KEY"
# Announce to all live servers (the game subscribes to the "Announcements" topic)
curl -s -X POST "https://apis.roblox.com/cloud/v2/universes/$UNIVERSE_ID:publishMessage" \
-H "x-api-key: $ROBLOX_API_KEY" -H "Content-Type: application/json" \
-d '{"topic":"Announcements","message":"{\"text\":\"Update in 5 minutes\"}"}'
HttpService inside games
- Enable Allow HTTP Requests (Experience Settings → Security). Server-side only.
- Limits: 500 requests/min per server for external URLs; Open Cloud calls have a separate
2,500/min per server budget. Always
pcall; handle non-2xx (response.Success). - Store keys in the experience Secrets store (Creator Hub) and read with
HttpService:GetSecret(name), which returns an opaqueSecretusable in headers (andAddPrefix/AddSuffix), not a readable string. - Only a subset of Open Cloud endpoints can be called from games (assets, bans, configs, data/memory
stores, messaging, notifications, and more — check the in-game HTTP docs list). Calls to other
roblox.comdomains are blocked.
--!strict
local HttpService = game:GetService("HttpService")
local function postToWebhook(url: string, payload: { [string]: any }): boolean
local ok, response = pcall(function()
return HttpService:RequestAsync({
Url = url,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = HttpService:JSONEncode(payload),
})
end)
if not ok then
warn("HTTP request failed to send:", response)
return false
end
if not response.Success then
warn(`HTTP {response.StatusCode}: {response.StatusMessage}`)
end
return response.Success
end
local function banViaOpenCloud(universeId: number, userId: number, reason: string): boolean
local ok, response = pcall(function()
return HttpService:RequestAsync({
Url = `https://apis.roblox.com/cloud/v2/universes/{universeId}/user-restrictions/{userId}?updateMask=gameJoinRestriction`,
Method = "PATCH",
Headers = {
["Content-Type"] = "application/json",
["x-api-key"] = HttpService:GetSecret("OpenCloudKey"),
},
Body = HttpService:JSONEncode({
gameJoinRestriction = { active = true, displayReason = reason, privateReason = reason },
}),
})
end)
return ok and response.Success
end
return { postToWebhook = postToWebhook, banViaOpenCloud = banViaOpenCloud }
In-game, prefer native APIs (Players:BanAsync, DataStoreService) over calling Open Cloud for the same thing.
Never log or send player chat/PII to third parties without a legitimate purpose and compliance review.
Webhooks (Roblox → your server)
Configure in Creator Dashboard → Webhooks. Triggers: subscription purchased/renewed/cancelled/refunded/ resubscribed, right-to-erasure requests, commerce order paid/refunded, transaction refunded. Verification details and a Node/Python verifier: references/webhooks.md.
Related skills
roblox-data-stores (budgets, schema), roblox-tooling (CI publishing), roblox-testing (Luau
execution tests), roblox-analytics-liveops (configs, experiments), roblox-security (bans, secrets).
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/el4cteo/roblox-skills/roblox-open-cloud">View roblox-open-cloud on skillZs</a>