heuristic
Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.
How do I install this agent skill?
npx skills add https://github.com/educlopez/ui-craft --skill heuristicIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill executes a local script to evaluate UI quality and processes user-provided file paths. There is a potential for command injection if input parameters are not properly sanitized by the underlying system, and a standard indirect prompt injection risk when processing untrusted UI content.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Score the UI at $ARGUMENTS against Nielsen's 10 + 6 design laws. Load the ui-craft skill.
Step 1 — Load the methodology. Read references/heuristics.md for the full rubric, scoring definitions, design law details, and the required output format. Do NOT invent a new format or a new scale.
Step 2 — Walk Nielsen's 10 heuristics. Score each 1-5 per the rubric:
- 1 blocks users · 2 severe friction · 3 works but confusing · 4 works, minor polish · 5 best-in-class
For every heuristic, write a concrete finding — quote text, count elements, name the broken flow. Vague findings are rejected.
Step 3 — Audit the 6 design laws. PASS / FAIL each with a specific detail:
- Fitts's Law — touch target sizing, CTA placement
- Hick's Law — choice density, nav + select sizing
- Doherty Threshold — perceived latency, optimistic UI
- Cleveland-McGill — chart encoding choice
- Miller's Law — nav depth, form section counts
- Tesler's Law — where complexity lives
Step 4 — Persona walkthrough (if --persona= present). If the args include --persona=<name>, load references/personas.md and run the matching walkthrough checklist. Supported: priya, jordan, adaeze, kwame, margo, all. Output the walkthrough as a | Checklist item | Pass/Fail | Finding | Impact | table. Without the flag, skip this step.
Step 5 — Rank findings by impact tag. Impact order: blocks-conversion > adds-friction > reduces-trust > minor-polish. Include at most 5 findings in the ranked list; cut anything at minor-polish unless there are no higher-impact findings.
Step 6 — Compute the UsabilityScore. Roll the scorecard into a 0-100 number + grade per the UsabilityScore formula in references/heuristics.md: heuristic_base = round(((mean(nielsen_scores) − 1) / 4) × 100), minus 5 × (failed design laws), clamped [0,100]. Same A/B/C/D/F bands as UICraftScore. Always label it (judged) — it is not deterministic and must never gate CI. If the args include --json, also emit the machine-readable block. If the user asks for the full picture, build the Extended quality report by fetching the deterministic UICraftScore (node scripts/eval.mjs <path> --json or the score_ui MCP tool) and placing both side by side — never average them.
Step 7 — Output. Use the exact scorecard format in references/heuristics.md:
## Heuristic Scorecardtable## Design Law Audittable## Persona Walkthroughtable (only if--persona=was passed)## Top findings (ranked by impact)— numbered list, 3-5 items## UsabilityScoreblock — the 0-100 score + grade + component breakdown
Knob awareness: knob-agnostic. Usability is not a knob — a 2 is a 2 whether CRAFT_LEVEL is 3 or 9. Do not soften scores based on CRAFT_LEVEL.
Output contract:
- This command produces a critique artifact, not code. No edits unless the user explicitly asks in a follow-up.
- The scorecard is machine-parseable markdown. A PM can paste it into any issue tracker and file tickets row-by-row. Frame it that way in any preamble.
- No "First Impressions" paragraph, no hedging, no praise padding. Tables + ranked list only.
Do NOT edit code. This is a scored critique.
Next step: Fix the findings, then /finalize — the scorecard is the input to a gated ship (rung 3).
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/educlopez/ui-craft/heuristic">View heuristic on skillZs</a>