timing-calibration
Use when animation speed feels wrong—too fast, too slow, or inconsistent
How do I install this agent skill?
npx skills add https://github.com/dylantarre/animation-principles --skill timing-calibrationIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a design reference for animation timing. It contains only documentation and static CSS examples. No security risks were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
1/1 file flagged
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Timing Calibration
Get animation speed right using Disney's timing principles.
Problem Indicators
- "Too slow" or "too fast" feedback
- Animations feel inconsistent
- Similar actions have different speeds
- Users wait for animations
- Motion feels robotic or unnatural
Diagnosis by Principle
Timing
Issue: Duration doesn't match action type Fix: Micro-interactions: 100-150ms. Transitions: 200-400ms. Complex reveals: 400-600ms. Never exceed 1s for UI.
Slow In and Slow Out
Issue: Linear timing feels mechanical Fix: Use easing. Ease-out for entrances (fast start, soft landing). Ease-in for exits (soft start, quick finish).
Arcs
Issue: Straight-line motion at wrong speed Fix: Curved paths need more time than straight paths. Increase duration for arc motion.
Staging
Issue: Multiple speeds compete Fix: Similar elements should animate at similar speeds. Create timing harmony.
Secondary Action
Issue: Secondary animations at wrong relative speed Fix: Secondary actions should be slightly slower than primary. Creates natural hierarchy.
Timing Scale
| Category | Duration | Use For |
|---|---|---|
| Instant | 0-100ms | Hover states, micro-feedback |
| Fast | 100-200ms | Buttons, toggles, small elements |
| Normal | 200-300ms | Cards, modals, most transitions |
| Slow | 300-400ms | Page transitions, large elements |
| Deliberate | 400-600ms | Complex reveals, onboarding |
Quick Fixes
- Start with 200ms - Adjust from there
- Larger elements = longer duration - Size affects perceived speed
- Distance affects timing - Longer travel = longer duration
- Create a timing scale - Use 3-4 consistent values
- Test at 2x speed - If too slow works, use it
Troubleshooting Checklist
- Is duration under 400ms for most UI?
- Do similar elements have similar timing?
- Is easing applied (not linear)?
- Does larger movement have longer duration?
- Test: Speed up by 30%—still readable?
- Test: Slow down by 30%—feels sluggish?
- Are users waiting for animations?
- Compare to platform conventions (iOS/Android/Web)
Code Pattern
:root {
/* Timing scale */
--duration-instant: 50ms;
--duration-fast: 150ms;
--duration-normal: 250ms;
--duration-slow: 350ms;
--duration-deliberate: 500ms;
/* Easing */
--ease-out: cubic-bezier(0, 0, 0.2, 1);
--ease-in: cubic-bezier(0.4, 0, 1, 1);
--ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);
}
/* Size-aware timing */
.small-element { transition-duration: var(--duration-fast); }
.medium-element { transition-duration: var(--duration-normal); }
.large-element { transition-duration: var(--duration-slow); }
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dylantarre/animation-principles/timing-calibration">View timing-calibration on skillZs</a>