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dylantarre/animation-principles299 installs

timing-calibration

Use when animation speed feels wrong—too fast, too slow, or inconsistent

How do I install this agent skill?

npx skills add https://github.com/dylantarre/animation-principles --skill timing-calibration
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is a design reference for animation timing. It contains only documentation and static CSS examples. No security risks were identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerwarn

    1/1 file flagged

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

Timing Calibration

Get animation speed right using Disney's timing principles.

Problem Indicators

  • "Too slow" or "too fast" feedback
  • Animations feel inconsistent
  • Similar actions have different speeds
  • Users wait for animations
  • Motion feels robotic or unnatural

Diagnosis by Principle

Timing

Issue: Duration doesn't match action type Fix: Micro-interactions: 100-150ms. Transitions: 200-400ms. Complex reveals: 400-600ms. Never exceed 1s for UI.

Slow In and Slow Out

Issue: Linear timing feels mechanical Fix: Use easing. Ease-out for entrances (fast start, soft landing). Ease-in for exits (soft start, quick finish).

Arcs

Issue: Straight-line motion at wrong speed Fix: Curved paths need more time than straight paths. Increase duration for arc motion.

Staging

Issue: Multiple speeds compete Fix: Similar elements should animate at similar speeds. Create timing harmony.

Secondary Action

Issue: Secondary animations at wrong relative speed Fix: Secondary actions should be slightly slower than primary. Creates natural hierarchy.

Timing Scale

CategoryDurationUse For
Instant0-100msHover states, micro-feedback
Fast100-200msButtons, toggles, small elements
Normal200-300msCards, modals, most transitions
Slow300-400msPage transitions, large elements
Deliberate400-600msComplex reveals, onboarding

Quick Fixes

  1. Start with 200ms - Adjust from there
  2. Larger elements = longer duration - Size affects perceived speed
  3. Distance affects timing - Longer travel = longer duration
  4. Create a timing scale - Use 3-4 consistent values
  5. Test at 2x speed - If too slow works, use it

Troubleshooting Checklist

  • Is duration under 400ms for most UI?
  • Do similar elements have similar timing?
  • Is easing applied (not linear)?
  • Does larger movement have longer duration?
  • Test: Speed up by 30%—still readable?
  • Test: Slow down by 30%—feels sluggish?
  • Are users waiting for animations?
  • Compare to platform conventions (iOS/Android/Web)

Code Pattern

:root {
  /* Timing scale */
  --duration-instant: 50ms;
  --duration-fast: 150ms;
  --duration-normal: 250ms;
  --duration-slow: 350ms;
  --duration-deliberate: 500ms;

  /* Easing */
  --ease-out: cubic-bezier(0, 0, 0.2, 1);
  --ease-in: cubic-bezier(0.4, 0, 1, 1);
  --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);
}

/* Size-aware timing */
.small-element { transition-duration: var(--duration-fast); }
.medium-element { transition-duration: var(--duration-normal); }
.large-element { transition-duration: var(--duration-slow); }

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/dylantarre/animation-principles/timing-calibration">View timing-calibration on skillZs</a>