responsive-adaptive
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
How do I install this agent skill?
npx skills add https://github.com/dylantarre/animation-principles --skill responsive-adaptiveIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides best practices and code examples for implementing responsive and adaptive animation timings. It is purely instructional and contains no security risks.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
1/1 file flagged
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Responsive & Adaptive Timing
Responsive timing adapts duration to context: device capability, travel distance, user preferences, and interaction type. One duration doesn't fit all situations.
Disney Principles for Adaptive Motion
Context-Aware Application
Squash & Stretch: Scale with device - more subtle on mobile (less screen real estate for deformation).
Anticipation: Shorter on touch devices - touch users expect faster response than mouse users.
Staging: Adapt to viewport - smaller screens need more focused staging, less simultaneous motion.
Straight Ahead/Pose to Pose: Same approach, scaled duration - poses stay, timing adjusts.
Follow Through: Proportional to distance - longer travel = more follow-through time.
Slow In/Slow Out: Adjust curve intensity - faster animations need sharper easing.
Arcs: Same paths, different speeds - arc shape remains, traversal time changes.
Secondary Action: Reduce on mobile - fewer simultaneous animations for performance.
Timing: THE adaptive variable - timing changes, principles stay.
Exaggeration: Less on smaller screens - proportional to viewport/element size.
Solid Drawing: Performance-aware - reduce 3D transforms on weaker devices.
Appeal: Context-appropriate - what feels right on desktop may feel slow on mobile.
Adaptive Strategies
Distance-Based Duration
/* Base duration for reference distance */
--base-duration: 300ms;
--base-distance: 100px;
/* Duration scales with distance */
/* 50px travel = 200ms, 200px travel = 450ms */
function getDuration(distance) {
const baseDuration = 300;
const baseDistance = 100;
return Math.min(600, baseDuration * Math.sqrt(distance / baseDistance));
}
Device-Based Duration
/* Desktop - full duration */
.transition { transition-duration: 400ms; }
/* Tablet - slightly faster */
@media (max-width: 1024px) {
.transition { transition-duration: 350ms; }
}
/* Mobile - faster for perceived responsiveness */
@media (max-width: 768px) {
.transition { transition-duration: 250ms; }
}
Preference-Based Duration
/* Respect reduced motion preference */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 0.01ms !important;
animation-duration: 0.01ms !important;
}
}
/* Reduce motion, don't eliminate */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 100ms;
transform: none; /* Only opacity fades */
}
}
Context Rules
| Context | Duration Adjustment |
|---|---|
| Touch device | -25% from desktop |
| Small viewport | -20% from desktop |
| Large travel distance | +50% base |
| Small travel distance | -30% base |
| User prefers reduced | Instant or minimal |
| Low power mode | -50% or disabled |
| High-frequency action | Use minimum duration |
| First-time view | Full duration |
| Repeat interaction | Reduced duration |
Implementation Pattern
:root {
--duration-instant: 50ms;
--duration-fast: 150ms;
--duration-normal: 300ms;
--duration-slow: 500ms;
}
@media (max-width: 768px) {
:root {
--duration-fast: 100ms;
--duration-normal: 200ms;
--duration-slow: 350ms;
}
}
@media (prefers-reduced-motion: reduce) {
:root {
--duration-instant: 0ms;
--duration-fast: 0ms;
--duration-normal: 100ms;
--duration-slow: 150ms;
}
}
Key Insight
Great animation adapts like typography adapts - what works at one size/context may not work at another. Build systems, not fixed values. Test across contexts. Duration is a variable, not a constant.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dylantarre/animation-principles/responsive-adaptive">View responsive-adaptive on skillZs</a>