dylantarre/animation-principles492 installs
motion-one
Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)
How do I install this agent skill?
npx skills add https://github.com/dylantarre/animation-principles --skill motion-oneIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides educational examples and code snippets for implementing animation principles using the Motion One library. No security risks were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
1/1 file flagged
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Motion One Animation Principles
Implement all 12 Disney animation principles using Motion One's performant Web Animations API wrapper.
1. Squash and Stretch
import { animate } from "motion";
animate(".ball",
{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] },
{ duration: 0.3, easing: "ease-in-out" }
);
2. Anticipation
import { timeline } from "motion";
timeline([
[".character", { y: 10, scaleY: 0.9 }, { duration: 0.2 }],
[".character", { y: -200 }, { duration: 0.4, easing: "ease-out" }]
]);
3. Staging
animate(".background", { filter: "blur(3px)", opacity: 0.6 });
animate(".hero", { scale: 1.1 });
4. Straight Ahead / Pose to Pose
animate(".element", {
x: [0, 100, 200, 300],
y: [0, -50, 0, -30]
}, { duration: 1 });
5. Follow Through and Overlapping Action
timeline([
[".body", { x: 200 }, { duration: 0.5 }],
[".hair", { x: 200 }, { duration: 0.5, at: "-0.45" }],
[".cape", { x: 200 }, { duration: 0.6, at: "-0.5" }]
]);
6. Slow In and Slow Out
animate(".element", { x: 300 }, {
duration: 0.6,
easing: [0.42, 0, 0.58, 1] // cubic-bezier ease-in-out
});
// Or: "ease-in", "ease-out", "ease-in-out"
// Or spring: { easing: spring({ stiffness: 100, damping: 15 }) }
7. Arc
animate(".ball", {
x: [0, 100, 200],
y: [0, -100, 0]
}, { duration: 1, easing: "ease-in-out" });
// Or with offset path
animate(".element", {
offsetDistance: ["0%", "100%"]
}, { duration: 1 });
// CSS: offset-path: path('M0,100 Q100,0 200,100');
8. Secondary Action
const button = document.querySelector(".button");
button.addEventListener("mouseenter", () => {
animate(button, { scale: 1.05 }, { duration: 0.2 });
animate(".icon", { rotate: 15 }, { duration: 0.15 });
});
9. Timing
import { spring } from "motion";
// Fast snap
animate(".fast", { x: 100 }, { duration: 0.15 });
// Spring physics
animate(".spring", { x: 100 }, {
easing: spring({ stiffness: 300, damping: 20 })
});
// Slow dramatic
animate(".slow", { x: 100 }, { duration: 0.8, easing: "ease-out" });
10. Exaggeration
import { spring } from "motion";
animate(".element", { scale: 1.5, rotate: 720 }, {
easing: spring({ stiffness: 200, damping: 10 }) // overshoot
});
11. Solid Drawing
animate(".box", {
rotateX: 45,
rotateY: 30
}, { duration: 0.5 });
// Set perspective in CSS: perspective: 1000px;
12. Appeal
animate(".card", {
scale: 1.02,
boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
}, { duration: 0.3, easing: "ease-out" });
Stagger Animation
import { stagger } from "motion";
animate(".item",
{ opacity: [0, 1], y: [20, 0] },
{ delay: stagger(0.1) }
);
Scroll Animations
import { scroll, animate } from "motion";
scroll(
animate(".parallax", { y: [0, 100] }),
{ target: document.querySelector(".container") }
);
In-View Animations
import { inView } from "motion";
inView(".section", ({ target }) => {
animate(target, { opacity: 1, y: 0 }, { duration: 0.5 });
});
Key Motion One Features
animate()- Single animationtimeline()- Sequence withatpositioningstagger()- Offset delaysspring()- Physics-based easingscroll()- Scroll-linked animationsinView()- Intersection observer wrapper- Uses Web Animations API (hardware accelerated)
- Tiny bundle size (~3kb)
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dylantarre/animation-principles/motion-one">View motion-one on skillZs</a>