micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
How do I install this agent skill?
npx skills add https://github.com/dylantarre/animation-principles --skill micro-interactionsIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides UI/UX design guidance and CSS examples for micro-interactions. It contains no executable code, network requests, or sensitive data access, making it entirely safe for use.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1 file scanned · No issues
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Micro-interaction Animation
Apply Disney's 12 animation principles to small UI feedback moments and interface details.
Quick Reference
| Principle | Micro-interaction Implementation |
|---|---|
| Squash & Stretch | Button press compression, toggle bounce |
| Anticipation | Hover state hints, pre-click feedback |
| Staging | Focus attention on active element |
| Straight Ahead / Pose to Pose | Progress vs state changes |
| Follow Through / Overlapping | Ripple effects, settling motion |
| Slow In / Slow Out | Snappy but smooth transitions |
| Arc | Toggle switches, circular menus |
| Secondary Action | Icons respond to parent state |
| Timing | 100-300ms for most interactions |
| Exaggeration | Clear but not distracting |
| Solid Drawing | Consistent transform behavior |
| Appeal | Delightful, purposeful feedback |
Principle Applications
Squash & Stretch: Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon.
Anticipation: Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning.
Staging: Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time.
Straight Ahead vs Pose to Pose: Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state-change snap.
Follow Through & Overlapping: Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in.
Slow In / Slow Out: Quick ease-out for responsive feel. 100ms with ease-out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling.
Arc: Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path.
Secondary Action: Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation.
Timing: Immediate feedback: 50-100ms. Standard transitions: 100-200ms. Complex micro-interactions: 200-300ms. Anything longer feels sluggish for small UI.
Exaggeration: Enough to notice, not enough to distract. Error shakes: 3-5px, not 20px. Success scales: 1.05-1.1, not 1.5. Subtle but unmistakable.
Solid Drawing: Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation.
Appeal: Micro-interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality.
Component Patterns
Button States
.button {
transition: transform 100ms ease-out,
box-shadow 100ms ease-out;
}
.button:hover {
transform: translateY(-1px);
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.button:active {
transform: translateY(0) scale(0.98);
box-shadow: 0 1px 2px rgba(0,0,0,0.1);
}
Toggle Switch
.toggle-thumb {
transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
.toggle-thumb.active {
transform: translateX(20px);
}
Checkbox
.checkmark {
stroke-dasharray: 20;
stroke-dashoffset: 20;
transition: stroke-dashoffset 200ms ease-out 50ms;
}
.checkbox:checked + .checkmark {
stroke-dashoffset: 0;
}
Timing Reference
| Interaction | Duration | Easing |
|---|---|---|
| Hover | 100ms | ease-out |
| Click/tap | 100ms | ease-out |
| Toggle | 150-200ms | spring/elastic |
| Checkbox | 150ms | ease-out |
| Focus ring | 100ms | ease-out |
| Tooltip show | 150ms | ease-out |
| Tooltip hide | 100ms | ease-in |
| Badge update | 200ms | elastic |
| Form error | 200ms | ease-out |
Best Practices
- Every interactive element needs feedback
- Disabled states: no animation, reduced opacity
- Group related feedback together
- Don't animate on every change—filter unnecessary updates
- Test without animation—functionality shouldn't depend on it
- Respect
prefers-reduced-motion
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dylantarre/animation-principles/micro-interactions">View micro-interactions on skillZs</a>