icons-badges
Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
How do I install this agent skill?
npx skills add https://github.com/dylantarre/animation-principles --skill icons-badgesIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a design reference guide for animating UI icons and badges using CSS principles. It contains no executable code, network operations, or sensitive data access.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
1/1 file flagged
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Icon & Badge Animation Principles
Apply Disney's 12 principles to small UI elements for personality and meaningful feedback.
Principles Applied to Icons
1. Squash & Stretch
Heart icons can squash/stretch on "like" tap. Notification badges can bounce with squash on arrival. Adds life to small elements.
2. Anticipation
Before icon action, brief scale down (0.9) for 50ms. Bell can tilt back before ringing forward. Prepares for action.
3. Staging
Active/important icons should be visually prominent: color, size, or animation. Badges use contrasting colors to stand out.
4. Straight Ahead & Pose to Pose
Simple icons use pose-to-pose (two states). Complex icon animations (morphing) can use straight-ahead for organic transitions.
5. Follow Through & Overlapping Action
Bell ring continues after user interaction stops. Badge number updates before badge bounce settles. Multi-part icons offset timing.
6. Ease In & Ease Out
Icon hover: ease-out. Icon click: ease-in-out. Bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55) for overshoot.
7. Arcs
Bell swinging follows pendulum arc. Refresh icons spin in true circular arcs. Arrows can arc during state changes.
8. Secondary Action
While icon scales (primary), color changes (secondary), glow pulses (tertiary). Badge count changes while badge bounces.
9. Timing
- Hover scale: 100-150ms
- Click feedback: 50-100ms
- Badge bounce: 300-400ms
- Bell ring: 400-600ms
- Status pulse: 1500-2500ms
- Morph transition: 250-350ms
10. Exaggeration
Celebratory icons (confetti, hearts) can be very animated. Functional icons (menu, close) should be subtle. Match purpose.
11. Solid Drawing
Icons must remain crisp at all animation frames. Maintain stroke consistency. Badge numbers should be legible during motion.
12. Appeal
Animated icons add personality. A bouncing notification feels alive. A pulsing status feels responsive. Small touches matter greatly.
CSS Implementation
.icon-btn:hover .icon {
transform: scale(1.15);
transition: transform 150ms ease-out;
}
.icon-btn:active .icon {
transform: scale(0.9);
transition: transform 50ms ease-in;
}
.badge {
animation: badgeBounce 400ms cubic-bezier(0.68, -0.55, 0.27, 1.55);
}
@keyframes badgeBounce {
0% { transform: scale(0); }
50% { transform: scale(1.2); }
100% { transform: scale(1); }
}
.status-indicator {
animation: pulse 2000ms ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.6; transform: scale(1.1); }
}
.bell-icon:hover {
animation: ring 500ms ease-in-out;
}
@keyframes ring {
0%, 100% { transform: rotate(0); }
20%, 60% { transform: rotate(15deg); }
40%, 80% { transform: rotate(-15deg); }
}
Key Properties
transform: scale, rotateopacity: pulse effectsanimation: complex sequencesfill/stroke: SVG color changesfilter: glow effects
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dylantarre/animation-principles/icons-badges">View icons-badges on skillZs</a>