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donchitos/claude-code-game-studios333 installs

test-evidence-review

Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.

How do I install this agent skill?

npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-evidence-review
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill automates the quality review of test evidence and story documentation by reading project files and using a local bash script for configuration. The primary security considerations include a surface for indirect prompt injection when processing external documentation and the use of dynamic context injection to execute scripts at load time.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

qa.level and testing.strict (resolved above) decide what this review may call a blocker — the same rules /story-done closes stories by, so a BLOCKING item here is one that would stop /story-done:

  • qa.level: minimal waives tests. A Logic, Integration or Config/Data story with no test evidence (for Config/Data, no smoke report) is WAIVED (qa.level: minimal) — not MISSING — and raises no BLOCKING item; a test that does exist is still reviewed, but its gaps are ADVISORY. Visual/Feel and UI evidence (the retained screenshots, and the Visual/Feel sign-off) is never waived.
  • Gate level per story type: take testing.strict.<type> from the resolved block (Logic→logic, Integration→integration, Visual/Feel→visual, UI→ui, Config/Data→config): true → BLOCKING, false → ADVISORY, unset → a plain-boolean testing.strict: true|false (legacy form) applies to every type; else the Default Gate Level in .claude/docs/coding-standards.md (BLOCKING for Logic, Integration, Visual/Feel and UI; ADVISORY for Config/Data). Every "BLOCKING" below means that story type's gate level.

Test Evidence Review

/smoke-check verifies that test files exist and pass. This skill goes further — it reviews the quality of those tests and evidence documents. A test file that exists and passes may still leave critical behaviour uncovered. A manual evidence doc that exists may lack the sign-offs required for closure.

Output: Summary report (in conversation) + optional production/qa/evidence-review-[date].md

When to run:

  • Before QA hand-off sign-off (/team-qa Phase 5)
  • On any story where test quality is in question
  • As part of milestone review for Logic and Integration story quality audit

1. Parse Arguments

Modes:

  • /test-evidence-review [story-path] — review a single story's evidence
  • /test-evidence-review sprint — review all stories in the current sprint
  • /test-evidence-review [system-name] — review all stories in an epic/system
  • No argument — ask which scope: "Single story", "Current sprint", "A system"

2. Load Stories in Scope

Based on the argument:

Single story: Read the story file directly. Extract: Story Type, Test Evidence section, story slug, system name.

Sprint: Read the most recently modified file in production/sprints/; extract the list of story file paths from the sprint plan.

System: Glob production/epics/[system-name]/story-*.md.

If the resolved scope contains ZERO stories, stop here. Report NOT ASSESSED — no stories in scope, name which scope was searched and which path was empty, and route: no sprint file → /sprint-plan new (at workflow: minimal, which has no sprints, /test-evidence-review [epic-slug] instead); a sprint plan listing no stories → /create-stories [epic-slug]; a [system-name] glob that matched nothing → name the glob. Do not continue to Section 3.

Guard the empty scope, not just the per-story unknown. The verdict vocabulary here — ADEQUATE / INCOMPLETE / MISSING — needs a "could not check" value, or an unverifiable story acquires a verdict claiming somebody verified it; that is what NOT ASSESSED is for. But giving the per-story unknown a home does nothing for the empty-scope unknown. With no stories the Section 6 report renders an empty Summary table and ends BLOCKING items: 0 / ADVISORY items: 0 — which reads as everything reviewed, all fine. This skill gates story closure, and coding-standards.md marks Logic, Integration, Visual/Feel and UI evidence BLOCKING, so a false-clean closes stories nobody reviewed.

This is a recurring shape: the sophisticated inner rule present, the outer boundary unguarded. Ask it of any skill that aggregates — what does this emit when the set is empty?

For the resulting story set, collect the fields below with targeted section greps, not a full read of each story:

Grep pattern="## Test Evidence" glob="production/epics/**/story-*.md" output_mode="content" -A 8
Grep pattern="## Acceptance Criteria" glob="production/epics/**/story-*.md" output_mode="content" -A 15
  • Story Type (Logic / Integration / Visual/Feel / UI / Config/Data) and the stated evidence path — both live under ## Test Evidence, so the first grep's -A 8 captures them.
  • Acceptance Criteria list — the ## Acceptance Criteria block from the second grep.
  • Story slug (from the file name) and System (from the directory path) — no read. Full-read a story only when its Test Evidence section is missing or ambiguous. (In Sprint mode, scope the globs to the sprint plan's story paths.)

3. Locate Evidence Files

For each story, find the evidence. Check the story's stated evidence path first — the one Section 2 captured from its ## Test Evidence section. If it exists, use it. Fall back to searching only when no path is stated or it is not found:

Logic stories: search the engine's unit-test root — tests/unit/[system]/ (Godot), Assets/Tests/EditMode/ (Unity), Source/<Module>/Private/Tests/ (Unreal); see .claude/docs/directory-structure.md — for a file whose name contains the story slug or its system. Test files are named per .claude/rules/test-standards.md, not necessarily [story-slug]_test.*.

Integration stories: the same, under the integration root (tests/integration/[system]/, Assets/Tests/PlayMode/, or Unreal's test root)

  • Also check production/session-logs/ for playtest records mentioning the story

Visual/Feel and UI stories: Glob production/qa/evidence/ for a retained image (*.png, *.jpg, *.gif) belonging to this story, and for [story-slug]-evidence.*

Config/Data stories: Glob production/qa/smoke-*.md (any smoke check report)

Note what was found (path) or not found (gap) for each story.


4. Review Automated Test Quality (Logic / Integration)

For each test file found, read it and evaluate:

Assertion coverage

Count the number of distinct assertions (lines containing assert, expect, check, verify, or engine-specific assertion patterns). Low assertion count is a quality signal — a test that makes only 1 assertion per test function may not cover the range of expected behaviour.

Thresholds:

  • 3+ assertions per test function → normal
  • 1-2 assertions per test function → note as potentially thin
  • 0 assertions (test exists but no asserts) → flag as BLOCKING (the story type's gate level; ADVISORY at qa.level: minimal) — the test passes vacuously and proves nothing

Edge case coverage

For each acceptance criterion in the story that contains a number, threshold, or "when X happens" conditional: check whether a test function name or test body references that specific case.

Heuristics:

  • Grep test file for "zero", "max", "null", "empty", "min", "invalid", "boundary", "edge" — presence of any is a positive signal
  • If the story has a Formulas section with specific bounds: check whether tests exercise at minimum/maximum values

Naming quality

Test function names should describe: the scenario + the expected result. Pattern per engine (.claude/rules/test-standards.md): Godot test_[scenario]_[expected], Unity [Scenario]_[Expected], Unreal <Project>.[System].[Scenario].

Flag functions named generically (test_1, test_run, testBasic) as naming issues — they make failures harder to diagnose.

Formula traceability

For Logic stories where the GDD has a Formulas section: check that the test file contains at least one test whose name or comment references the formula name or a formula value. A test that exercises a formula without mentioning it by name is harder to maintain when the formula changes.


5. Review Manual Evidence Quality (Visual/Feel / UI)

For each evidence document found, read it and evaluate the checks below.

A UI story needs no evidence document. When it has none, its retained screenshots are the evidence: apply only Screenshot / artefact completeness (an image of each screen the story changes — a screen a criterion only navigates to, such as the title screen after Quit, needs none of its own) and Date coverage (the images' dates). A UI story is ADEQUATE on those two — never INCOMPLETE for lacking a doc, its criterion linkage or a sign-off.

Criterion linkage

The evidence doc should reference each acceptance criterion from the story. Check: does the evidence doc contain each criterion (or a clear rephrasing)? Missing criteria mean a criterion was never verified.

Sign-off completeness

What closes the story follows the evidence table in .claude/docs/coding-standards.md — the same rule /story-done applies, at every qa.level:

  • Visual/Feel: the evidence doc (from the test-evidence template) must have every sign-off row [x] Approved. A blank or missing row is INCOMPLETE.
  • UI: no sign-off is required — the retained screenshots close it. Note a sign-off if one exists; never mark a UI story INCOMPLETE for lacking one.

Screenshot / artefact completeness

For Visual/Feel stories: Glob production/qa/evidence/ for a retained image (*.png, *.jpg, *.gif) belonging to this story. A doc that describes a visual check but retains no image is INCOMPLETE — this gate is BLOCKING by default, and a description is an assertion rather than evidence.

For UI stories: require the same retained screenshot of each screen touched. A walkthrough log is welcome but not required.

Date coverage

Evidence doc should have a date. If the date is earlier than the story's last major change (heuristic: compare against sprint start date from the sprint plan), flag as POTENTIALLY STALE — the evidence may not cover the final implementation.


6. Build the Review Report

For each story, assign a verdict:

VerdictMeaning
ADEQUATETest/evidence exists, passes quality checks, all criteria covered
INCOMPLETETest/evidence exists but has quality gaps (thin assertions, missing sign-offs)
MISSINGNo test or evidence found for a story type that requires it at this qa.level
NOT ASSESSEDThe review could not be performed for this story — see below
WAIVED (qa.level: minimal)A Logic, Integration or Config/Data story with no test evidence at qa.level: minimal — tests are not required, so nothing is missing; name it as waived

NOT ASSESSED is required, and it is not a softer MISSING. The other three verdicts all presume the review actually ran. MISSING means I looked and there was nothing there — a real, reportable failure. It must never be used for I could not look, which is not a finding about the story at all. Use NOT ASSESSED when:

  • the story's type cannot be determined, so the required evidence is unknown (the type→evidence mapping in .claude/docs/coding-standards.md is what makes any other verdict meaningful);
  • the evidence path is named but unreadable or outside this run's scope;
  • the story file itself could not be parsed.

Say which of those it was, per story. A reader cannot act on a bare NOT ASSESSED, and the whole point of separating it from MISSING is that the two have different fixes: one needs a test written, the other needs the reviewer given access or the story classified.

The overall sprint/system verdict is the worst story verdict present, and NOT ASSESSED outranks ADEQUATE: a run that could not assess part of its scope has not established that the scope is adequate. It does not outrank INCOMPLETE or MISSING — a known failure is more actionable than an unknown, and demoting a real failure behind an access problem would bury it. WAIVED ranks below ADEQUATE: the overall verdict reads WAIVED only when every story in scope was waived, and the report names each waived story either way.

Why this needed saying: evidence review gates story completion, and coding-standards.md makes Logic, Integration, Visual/Feel and UI evidence BLOCKING. A verdict vocabulary with no way to express "I could not check" forces every unknown into one of three claims about the story — which is how a story nobody verified acquires a verdict that says somebody did.

## Test Evidence Review

> **Date**: [date]
> **Scope**: [single story path | Sprint [N] | [system name]]
> **Stories reviewed**: [N]
> **Overall verdict**: ADEQUATE / INCOMPLETE / MISSING / NOT ASSESSED / WAIVED
> **qa.level**: [minimal | standard | full] — **testing.strict**: [the resolved per-type values, or "unset — coding-standards.md defaults"]

---

### Story-by-Story Results

#### [Story Title] — [Type] — [ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED/WAIVED]

**Test/evidence path**: `[path]` (found) / (not found)

**Automated test quality** *(Logic/Integration only)*:
- Assertion coverage: [N per function on average] — [adequate / thin / none]
- Edge cases: [covered / partial / not found]
- Naming: [consistent / [N] generic names flagged]
- Formula traceability: [yes / no — formula names not referenced in tests]

**Manual evidence quality** *(Visual/Feel/UI only)*:
- Criterion linkage: [N/M criteria referenced]
- Lead sign-off: [✓ approved | ✗ missing | deferred — reason] *(Visual/Feel only; a UI story needs none)*
- Artefacts: [screenshots present / missing / N/A]
- Freshness: [dated [date] — current / potentially stale]

**Issues**:
- BLOCKING: [description] *(prevents story-done)*
- ADVISORY: [description] *(should fix before release)*

---

### Summary

| Story | Type | Verdict | Issues |
|-------|------|---------|--------|
| [title] | Logic | ADEQUATE | None |
| [title] | Integration | INCOMPLETE | Thin assertions (avg 1.2/function) |
| [title] | Visual/Feel | INCOMPLETE | Lead sign-off missing |
| [title] | Logic | MISSING | No test file found |
| [title] | Logic | WAIVED | No test — waived at `qa.level: minimal` |

**BLOCKING items** (must resolve before story can be closed): [N]
**ADVISORY items** (should address before release): [N]

7. Write Output (Optional)

Present the report in conversation.

Ask: "May I write this test evidence review to production/qa/evidence-review-[date].md?"

This is optional — the report is useful standalone. Write only if the user wants a persistent record.

After the report:

  • For BLOCKING items: "These must be resolved before /story-done can mark the story Complete. Would you like to address any of them now?"
  • For thin assertions: "Consider running /test-helpers [system] to see scaffolded assertion patterns for common cases."
  • For missing sign-offs: "Manual sign-off is required from [role]. Share [evidence-path] with them to complete sign-off."

Verdict: COMPLETE — evidence review finished. Use CONCERNS if BLOCKING items were found.


Collaborative Protocol

  • Report quality issues, do not fix them — this skill reads and evaluates; it does not modify test files or evidence documents
  • ADEQUATE means adequate for shipping, not perfect — avoid nitpicking tests that are functioning and comprehensive enough to give confidence
  • BLOCKING vs. ADVISORY distinction is important — only flag BLOCKING when the gap leaves a story criterion genuinely unverified
  • Ask before writing — the report file is optional; always confirm before writing

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/donchitos/claude-code-game-studios/test-evidence-review">View test-evidence-review on skillZs</a>