Unity UI Toolkit
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.
How do I install this agent skill?
npx skills add https://github.com/dev-gom/claude-code-marketplace --skill unity-ui-toolkitIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides standard Unity UI Toolkit documentation and C# code snippets for UI development. No malicious patterns, prompt injections, or security risks were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
2/2 files flagged
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Unity UI Toolkit
Assists with Unity UI Toolkit development including UXML markup, USS styling, C# VisualElement API, and modern UI patterns.
What This Skill Helps With
UXML Structure
- Proper element hierarchy and naming conventions
- Common controls: TextField, Button, Toggle, Slider, ObjectField, ListView
- Layout containers: VisualElement, ScrollView, Foldout, TwoPaneSplitView
- Data-driven UI with templates and bindings
USS Styling
- Class-based styling and selectors
- Flexbox layout (flex-direction, justify-content, align-items)
- USS variables and dark theme optimization
- Pseudo-classes (:hover, :active, :disabled)
- Transitions and animations
C# VisualElement API
- Query API:
rootElement.Q<Button>("my-button") - Event handling:
.clicked +=and.RegisterValueChangedCallback() - Dynamic UI creation with constructors
- Data binding with
Bind()andSerializedObject
Best Practices
- UXML for structure, USS for styling, C# for logic
- Name elements for Query API access
- Use classes for styling, not inline styles
- Cache VisualElement references in fields
- Proper event cleanup in
OnDestroy()
Common Patterns
Editor Window Setup:
public void CreateGUI() {
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("path/to.uxml");
visualTree.CloneTree(rootVisualElement);
var button = rootVisualElement.Q<Button>("my-button");
button.clicked += OnButtonClick;
}
USS Class Toggle:
element.AddToClassList("active");
element.RemoveFromClassList("active");
element.ToggleInClassList("active");
Data Binding:
var so = new SerializedObject(target);
rootVisualElement.Bind(so);
Unity Version Requirements
- Unity 2021.2+ for runtime UI Toolkit
- Unity 2019.4+ for editor-only UI Toolkit (limited features)
See ui-toolkit-reference.md for complete API documentation.
When to Use vs Other Components
Use this Skill when: Building UI Toolkit interfaces, writing UXML/USS, or manipulating VisualElements in C#
Use unity-ui-selector skill when: Choosing between UGUI and UI Toolkit for a project
Use @unity-scripter agent when: Implementing complex UI logic or custom VisualElement controls
Use EditorScriptUIToolkit templates when: Generating new UI Toolkit editor windows with UXML/USS files
Related Skills
- unity-ui-selector: Helps choose between UGUI and UI Toolkit
- unity-template-generator: Generates UI Toolkit editor script templates
- unity-script-validator: Validates UI Toolkit code patterns
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/dev-gom/claude-code-marketplace/unity-ui-toolkit">View Unity UI Toolkit on skillZs</a>