theme-craft
This skill should be used when the user asks about "theme", "controlling idea", "thematic argument", "moral argument", "thematic arc", "flat arc", "negative arc", "the lie", "antagonist design", "motif", "symbolism", "theme audit", or wants to plan, track, or revise the thematic layer of a story. NOT for finding or testing a story premise (use premise-workshop), or a character's profile, relationships, or "character arc" record (use character-management).
How do I install this agent skill?
npx skills add https://github.com/danjdewhurst/story-skills --skill theme-craftIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The theme-craft skill is a storytelling utility that helps writers manage themes and character arcs. It uses local scripts for project indexing and maintenance. The skill includes security-aware instructions to avoid execution of potentially malicious configuration files and operates entirely on local project data.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Theme Craft
Overview
Plan and audit theme as a working mechanism, not decoration. Covers the controlling idea (value + cause, in McKee's sense), the lie/truth machinery and the three canonical arc types, antagonist design as the embodied counter-argument, motif tracking, and a revision-time theme audit. Use at story start (working premise), during character design (lie/truth/arc-type), and after a complete draft (theme audit).
Prerequisites
A story project must already exist (created via the story-init skill). Character files (character-management) and a plot structure (plot-structure) should exist or be in progress.
Workflow
-
Draft the working premise. Read
story.mdfor genre and themes. Consultreferences/controlling-idea.mdand write a one-sentence premise (value + cause) and counter-premise. Store them instory.mdfrontmatter:premise: "{Value} triumphs because {cause}." counter-premise: "{Opposing value} triumphs because {opposing cause}."If the user prefers discovering theme in the draft, record
premise: tbd-discoveryand skip to step 3. -
Build the lie/truth machinery. For the protagonist and antagonist (and any significant supporting character whose arc touches the theme), consult
references/lie-truth.mdand add to their character files:arc-typeis one ofchange-positive,change-negative, orflat. Do not put that list in an inline comment: a command that rewrites the field drops the comment.arc-type: change-positive lie: "{The false belief}" truth: "{The belief that resolves it}" ghost-wound: "{The specific backstory event that planted the lie}"Check the character's turning points against the arc-type guidance: flat arcs need escalating tests of steadfastness, not growth beats; negative arcs need the truth visibly refused.
-
Design the antagonist as the counter-argument. Consult
references/antagonist-design.md: give the antagonist an edge, a defensible belief in the counter-premise, a want/wound/plan, and scenes they win. When the opposition is institutional, personify it. -
Plant motifs. Consult
references/motif-symbolism.md; choose two or three concrete motifs, plant them literally, and track plantings, variations, and ending resonance in the motif ledger. -
Use the premise while drafting. When a scene decision is unclear, ask which choice engages the value continuum and costs the protagonist something. Feed the lie into scene sequels (see the
scene-craftskill): the sequel is where the lie gets examined. -
Run the theme audit in revision. After a complete draft, consult
references/theme-audit.md: trace the value through the draft, check the ending against the opening's value-question, verify theme is dramatized through consequence not commentary, and confirm motifs are paid off. Record findings incontinuity/theme-audit.mdwith atheme-holds/theme-brokenverdict. Hand structural findings to therevision-continuityskill as a developmental revision plan.
Conventions
premise:/counter-premise:live instory.mdfrontmatter and are the single source of truth for the story's theme;plot/_index.mdtheme tracking maps themes to arcs and chapters as before.- Character
arc-typevalues are kebab-case from the fixed set (change-positive,change-negative,flat);lie,truth, andghost-woundare one-line strings. - Motif ids are kebab-case and tracked in the motif ledger with
planned/planted/paid-offstatus. - Theme is dramatized through choices and consequences. Never add a character speech, narration summary, or mentor lecture explaining the theme to satisfy an audit finding — rework the choices instead.
CLI Maintenance
Use the Story CLI when it is available. If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. If no CLI is available, perform the registry, backlink, and word-count checks manually.
After adding or changing premise fields, character arc fields, or the theme audit:
story reindex .
story wordcount . --write
story check .
The motif ledger (continuity/motifs.md or the motif table in an arc file)
and continuity/theme-audit.md are prose revision notes: the CLI does not
scan, validate, link-check, or reindex them. Audit motif payoff and the
theme verdict manually per references/theme-audit.md.
Reference Files
references/controlling-idea.md- The controlling idea as value + cause (McKee), counter-premise, working-premise workflowreferences/lie-truth.md- Lie, truth, ghost wound, and the three arc types (change-positive, change-negative, flat)references/antagonist-design.md- Worthy opponent, antagonist as counter-argument, plan-the-antagonist-as-protagonist, personified institutionsreferences/motif-symbolism.md- Plant-and-vary, object-symbol resonance with the ending, motif ledgerreferences/theme-audit.md- Revision audit: ending vs. opening value-question, consequence vs. commentary, motif payoff
Shared Conventions
Every story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/danjdewhurst/story-skills/theme-craft">View theme-craft on skillZs</a>