story-init
This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch. NOT for a sequel or prequel (use series-continuity), or for finding the idea before a project exists (use premise-workshop).
How do I install this agent skill?
npx skills add https://github.com/danjdewhurst/story-skills --skill story-initIs this agent skill safe to install?
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The story-init skill is a tool for setting up local fiction writing projects. It creates a structured folder hierarchy of markdown files and uses a local CLI tool to automate the process. The skill provides clear instructions on how to sanitize user input to prevent command injection, and no malicious behaviors or external data risks were found.
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No alerts
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Risk: LOW · No issues
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Story Initialization
Overview
Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.
When to Use
- Starting a new story, book, or fiction project
- Setting up the folder structure for an existing story idea
- NOT for adding to an existing story project (use the domain-specific skills instead)
- NOT for a sequel, prequel, or companion to an existing book: use
series-continuity, which links the projects and carries canon across - NOT for finding the idea itself: when the user has only a vague notion ("something about lighthouses"), several competing ideas, or no premise yet, run the
premise-workshopskill first, then return here with the chosen premise, form, and genre - NOT for converting an existing manuscript or chapter drafts: run
story import '<source>' --title '{Title}'instead, then build out the bible from the entity candidates it prints. Import does not accept--form, so afterwards setformandtarget-wordsinstory.mdby hand (see the form list and defaults below); without themstory validatenever checks length andstory progresshas no target
Workflow
- Ask for basic story information (if a
premise-workshopsession produced a premise, logline, genre, and form, reuse them rather than asking again):- Title
- Form:
novel,novella,novelette,short-story,flash,serial,picture-book, orchapter-book. Without--form,story initwrites noformand notarget-words, so if the user doesn't choose, pass--form novel - Genre and sub-genre
- Brief synopsis (2-3 sentences)
- Setting era/time period
- Key themes (2-4)
- POV style (first-person, third-person-limited, third-person-omniscient)
- Tense (past, present, future, mixed)
- Language the book is written in, as a BCP 47 tag:
en,en-GB,fr,es-MX,pt-BR,de,ja,zh-Hans. Add a region only when it matters (spelling, punctuation, or market). If the user writes to you in a language other than English, confirm rather than assume. Defaulten
If the Story CLI is available, prefer using it to create the starter project, then inspect and refine the generated files as needed:
story init '{Title}' --form '{form}' --genre '{genre}' --sub-genre '{sub-genre}' --setting-era '{era}' --pov '{pov-style}' --tense '{tense}' --synopsis '{synopsis}' --theme '{theme-1}' --theme '{theme-2}'
The values are the user's own words, so wrap each one in single quotes. Never paste a value into double quotes, where $(...), backticks, and " still take effect. A single quote inside a value depends on the shell: write it as '\'' in a POSIX shell (bash, zsh, sh, Git Bash) and as '' in PowerShell. Never run the command in cmd.exe, which has no single quotes and runs & inside a value; use PowerShell or a POSIX shell.
--form records form in story.md and, when no target is given, sets a default target-words for the form (novel 80,000, novella 30,000, novelette 12,000, short story 5,000, flash 1,000, chapter book 10,000, picture book 500; serials get no book-level default). story validate then warns when target-words is outside the form's usual range. For short forms, point the user to references/short-story-form.md in the plot-structure skill.
Record the language straight after init. story init has no flag for it, so add language: {tag} to the story.md frontmatter by hand, with the exact tag the user gave, regional variants such as en-GB or en-AU included. Write it for English books too: it costs nothing, and a missing field only means en. The language is not just metadata: drafting, editing, and critique skills write and judge prose in it, story validate checks the tag, and builds declare it. For a book not in English, set dialect: unspecified in style-sheet.md (the British and American spelling pairs are English) and, before the first chapter, settle the dialogue punctuation with the voice-style skill.
A Chinese (zh) or Japanese (ja) book is counted in characters, not words: story wordcount, story progress, the registries, and the form check all measure characters, against target-characters. Because the language is added after init, --form will have written a target-words; replace it with target-characters for the form (Chinese: novel 200,000, novella 60,000, short story 10,000, flash 1,500; Japanese: novel 150,000, novella 80,000, short story 20,000, flash 4,000), or a number the user names. No source sets a novelette, picture-book, or chapter-book length in characters, so those forms get no default and no range check: ask the user for a target. story validate warns unused-target until you do. Only set count-unit: words or count-unit: characters when the user asks to count the other way. Then run story reindex ., story wordcount . --write, and story check ..
The other publishing metadata (isbn, publisher, publication-date, description, keywords, subjects, copyright, cover-alt, ai-disclosure) is optional and can wait until the book is ready to publish; the publishing skill fills it in. Do not ask for it at init.
The story id recorded in every registry is the kebab-case form of the title (--dir sets only the directory). A title with no ASCII letters or digits takes its story id from the folder name: a Cyrillic or Greek title is transliterated for the default folder (Война и мир goes in voyna-i-mir), and a title in a script with no transliteration table, such as Chinese, needs --dir with an ASCII folder name. The id is recomputed from the title on every run, so it changes whenever the title does: after editing title in story.md, run story reindex . to rewrite the id in every registry, plot/timeline.md, and continuity/state.md, or story validate fails with story must be <new-id>. For a folder-name id, a new title that gains any ASCII letter or digit (Война и мир — том 2) takes over the id (2), so prefer titles without them or reindex afterwards. init refuses an existing directory unless you pass --force; with --force it only creates missing starter files and never overwrites an existing story.md, registry, timeline, or continuity/state.md.
init also writes a .gitignore listing dist/ (build output), .story.lock, leftover .*.story-*.tmp and .story-*.tmp files, and OS and editor swap files, but only when the project has none. It never edits an existing .gitignore; if it prints note: .gitignore was kept and does not ignore dist/, tell the user and offer to add a dist/ line (or remove a !dist/... negation).
If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. Skills live in different places for each agent and install method, so do not guess a path: resolve ../story-maintenance/scripts/story.js against the folder that holds this SKILL.md. With <skills> standing for the absolute path of the folder that holds this skill's folder, run the same init from the folder that will hold the new project, with each value quoted as above:
node <skills>/story-maintenance/scripts/story.js init '{Title}' --form '{form}' --genre '{genre}' --sub-genre '{sub-genre}' --setting-era '{era}' --pov '{pov-style}' --tense '{tense}' --synopsis '{synopsis}' --theme '{theme-1}' --theme '{theme-2}'
If neither story nor the bundled fallback can run (Node is missing, or the story-maintenance skill is not installed), create the files by hand from references/manual-setup.md, then continue with step 2.
- Draft a working premise:
story init writes neither premise nor counter-premise, so add or fill in both in the story.md frontmatter by hand (a manual setup already wrote their keys, so never add a second pair), as quoted strings (premise: "..."), and reuse a premise-workshop premise if there is one. Fill in the premise: and counter-premise: fields as hypotheses, not commitments. The premise is a one-sentence controlling idea — value + cause, e.g. "justice triumphs because the hero outsmarts the system". The counter-premise is the antagonist's embodied argument: the story's opposing value, stated as the antagonist would believe it. Draft both early, alongside the synopsis, but do not force theme — a working premise is a guess to be audited, not a conclusion to be imposed. Revisit it during revision: the revision-continuity theme audit pass (see the theme-craft skill for the deep pass) checks whether the ending actually dramatizes the premise through consequence. If the draft argues a different premise, update the premise, not the draft.
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Present a summary of what was created and suggest next steps:
- "Workshop the premise" (triggers premise-workshop skill) if the premise is still a guess
- "Add your first character" (triggers character-management skill)
- "Start worldbuilding" (triggers worldbuilding skill)
- "Define your plot structure" (triggers plot-structure skill)
- "Set up the style sheet" (triggers voice-style skill) once there is a writing sample
- "Run
story next ." to show deterministic next actions
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When CLI access is available, run the maintenance commands from inside the new project folder (
{story-title-kebab}/, or the folder given to--dir). They matter most after creating the registries by hand:
story reindex .
story wordcount . --write
story check .
If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root.
Reference Files
references/title-logline.md- Title craft (comps, hook phrasing, title as promise) and the logline recipereferences/manual-setup.md- The folder layout,story.mdbible, and empty registries to write by hand when no Story CLI can run
Shared Conventions
Every story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/danjdewhurst/story-skills/story-init">View story-init on skillZs</a>