websocket-streaming
Implements real-time bidirectional communication between DAG execution engines and visualization dashboards via WebSocket. Covers connection management, typed event protocols, reconnection with backoff, and React hook integration. Activate on "WebSocket", "real-time updates", "live streaming", "execution events", "state streaming", "push notifications". NOT for HTTP REST APIs, server-sent events (SSE), or general networking.
How do I install this agent skill?
npx skills add https://github.com/curiositech/some_claude_skills --skill websocket-streamingIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides standard templates and code snippets for implementing WebSocket-based real-time communication between DAG engines and dashboards. No security risks or malicious behaviors were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
WebSocket Streaming
Real-time bidirectional communication between DAG execution engines and dashboards. Typed event protocols, connection management, and React hook integration.
When to Use
✅ Use for:
- Streaming DAG node state changes to a visualization dashboard
- Sending human gate decisions from dashboard to execution engine
- Live cost ticker and progress updates during execution
- Bi-directional communication (not just server → client)
❌ NOT for:
- One-way server → client updates (consider SSE, simpler)
- REST API design (use
api-architect) - Polling-based status checks (WebSocket replaces polling)
Event Protocol
Server → Client Events
type ServerEvent =
| { type: 'node_state'; node_id: string; status: NodeStatus; output?: any; metrics?: NodeMetrics }
| { type: 'edge_active'; from: string; to: string }
| { type: 'dag_mutated'; mutation: DAGMutation }
| { type: 'cost_update'; spent: number; budget: number; remaining: number }
| { type: 'execution_complete'; results: Record<string, any> }
| { type: 'human_gate_waiting'; node_id: string; presentation: GatePresentation }
| { type: 'error'; node_id?: string; message: string };
Client → Server Events
type ClientEvent =
| { type: 'human_decision'; node_id: string; decision: 'approve' | 'reject' | 'modify'; feedback?: string }
| { type: 'pause_execution' }
| { type: 'resume_execution' }
| { type: 'cancel_execution' };
React Hook: useDAGStream
import { useEffect, useRef, useCallback } from 'react';
export function useDAGStream(dagId: string, store: DAGStore) {
const wsRef = useRef<WebSocket | null>(null);
const reconnectAttempt = useRef(0);
const connect = useCallback(() => {
const ws = new WebSocket(`/api/dags/${dagId}/stream`);
ws.onopen = () => { reconnectAttempt.current = 0; };
ws.onmessage = (event) => {
const msg = JSON.parse(event.data) as ServerEvent;
switch (msg.type) {
case 'node_state':
store.updateNodeData(msg.node_id, {
status: msg.status, output: msg.output, metrics: msg.metrics,
});
break;
case 'cost_update':
store.setCostState({ spent: msg.spent, budget: msg.budget });
break;
case 'dag_mutated':
store.applyMutation(msg.mutation);
break;
case 'execution_complete':
store.setExecutionComplete(msg.results);
break;
}
};
ws.onclose = () => {
// Reconnect with exponential backoff (max 30s)
const delay = Math.min(1000 * 2 ** reconnectAttempt.current, 30000);
reconnectAttempt.current++;
setTimeout(connect, delay);
};
wsRef.current = ws;
}, [dagId, store]);
useEffect(() => { connect(); return () => wsRef.current?.close(); }, [connect]);
// Send client events
const send = useCallback((event: ClientEvent) => {
wsRef.current?.send(JSON.stringify(event));
}, []);
return { send };
}
Server Implementation (Node.js)
import { WebSocketServer } from 'ws';
const wss = new WebSocketServer({ noServer: true });
// Per-DAG rooms
const rooms = new Map<string, Set<WebSocket>>();
function broadcast(dagId: string, event: ServerEvent) {
const clients = rooms.get(dagId);
if (!clients) return;
const msg = JSON.stringify(event);
for (const ws of clients) {
if (ws.readyState === ws.OPEN) ws.send(msg);
}
}
// Usage in execution engine:
function onNodeComplete(dagId: string, nodeId: string, result: any) {
broadcast(dagId, {
type: 'node_state',
node_id: nodeId,
status: 'completed',
output: result.output,
metrics: result.metrics,
});
}
Anti-Patterns
No Reconnection Logic
Wrong: WebSocket closes and the dashboard shows stale data forever. Right: Exponential backoff reconnection (1s, 2s, 4s, 8s... max 30s). Resync state on reconnect.
Sending Full State on Every Event
Wrong: Broadcasting the entire DAG state on every node update. Right: Send only the delta: which node changed, to what status. The client applies the update to its local store.
No Typed Protocol
Wrong: Sending untyped JSON objects and parsing with any.
Right: Define ServerEvent and ClientEvent union types. Exhaustive switch on msg.type.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/curiositech/some_claude_skills/websocket-streaming">View websocket-streaming on skillZs</a>