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cesiumgs/cesiumjs-skills205 installs

cesiumjs-interaction

CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.

How do I install this agent skill?

npx skills add https://github.com/cesiumgs/cesiumjs-skills --skill cesiumjs-interaction
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides comprehensive documentation and code examples for handling user interactions and object picking in CesiumJS. No security issues were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

CesiumJS Interaction & Picking

Version baseline: CesiumJS v1.144 (ES module imports, Ion token required).

ScreenSpaceEventHandler

Central class for mouse, touch, and pointer events on the Cesium canvas. Always construct a new ScreenSpaceEventHandler bound to viewer.scene.canvas for interaction logic -- it isolates your listeners from Cesium's default camera/selection handlers and is the idiomatic pattern shown across all recipes below.

import { ScreenSpaceEventHandler, ScreenSpaceEventType,
  KeyboardEventModifier, defined } from "cesium";

let handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

// Register a click handler
handler.setInputAction((event) => {
  console.log("Clicked at", event.position.x, event.position.y);
}, ScreenSpaceEventType.LEFT_CLICK);

// With keyboard modifier (Shift+Click)
handler.setInputAction((event) => {
  console.log("Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, KeyboardEventModifier.SHIFT);

// With multiple modifiers (Ctrl+Shift+Click, 1.142+)
handler.setInputAction((event) => {
  console.log("Ctrl+Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.CTRL,
  KeyboardEventModifier.SHIFT,
]);

// Query or remove actions
const clickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK);
const ctrlShiftClickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.SHIFT,
  KeyboardEventModifier.CTRL, // order does not matter
]);
if (defined(clickAction) && defined(ctrlShiftClickAction)) {
  console.log("Click handlers registered");
}
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.CTRL,
  KeyboardEventModifier.SHIFT,
]);

// Always destroy when done to avoid memory leaks
handler = handler && handler.destroy();

The Viewer also exposes a built-in handler at viewer.screenSpaceEventHandler which drives default behavior (entity selection, double-click tracking). You can attach to it, but for any non-trivial interaction prefer constructing your own new ScreenSpaceEventHandler(viewer.scene.canvas) so your handlers are independently disposable and do not collide with Cesium defaults.

ScreenSpaceEventType Reference

EventCallback shapeNotes
LEFT_DOWN / LEFT_UP / LEFT_CLICK({ position })Cartesian2 screen coords
LEFT_DOUBLE_CLICK({ position })Left only
RIGHT_DOWN / RIGHT_UP / RIGHT_CLICK({ position })
MIDDLE_DOWN / MIDDLE_UP / MIDDLE_CLICK({ position })
MOUSE_MOVE({ startPosition, endPosition })Fires on every pointer move
WHEEL(delta)Positive = scroll up
PINCH_START({ position1, position2 })Two-finger touch begins
PINCH_END()Two-finger touch ends
PINCH_MOVE({ distance, angleAndHeight })Two-finger move

KeyboardEventModifier: SHIFT, CTRL, ALT -- optional third argument to setInputAction, getInputAction, and removeInputAction. In 1.142+, pass a single modifier or an array of modifiers. Modifier arrays are order-independent but exact: a handler registered for [CTRL, SHIFT] does not fire when ALT is also held.

Scene Picking Methods

pick / pickAsync / drillPick / pickPosition

import { Cartographic, Math as CesiumMath, defined } from "cesium";

// pick -- synchronous, returns top-most object or undefined
const picked = viewer.scene.pick(event.position);

// pickAsync -- non-blocking (WebGL2, v1.136+), falls back to sync on WebGL1
const picked2 = await viewer.scene.pickAsync(movement.endPosition);

// drillPick -- all objects at position, front-to-back; use limit to cap cost
const allPicked = viewer.scene.drillPick(event.position, 5);

// pickPosition -- world Cartesian3 from depth buffer
if (viewer.scene.pickPositionSupported) {
  const cartesian = viewer.scene.pickPosition(event.position);
  if (defined(cartesian)) {
    const c = Cartographic.fromCartesian(cartesian);
    console.log(CesiumMath.toDegrees(c.longitude), CesiumMath.toDegrees(c.latitude), c.height);
  }
}

Set scene.pickTranslucentDepth = true to include translucent primitives in pickPosition.

pickVoxel (experimental)

// Pick a voxel cell and read its properties
const voxelCell = viewer.scene.pickVoxel(event.position);
if (defined(voxelCell)) {
  console.log(voxelCell.getProperty("temperature"));
}

snap (experimental, 1.144+)

scene.snap searches a screen-space region around a window position and returns the best snap target, preferring model edges (from CAD-style EXT_mesh_primitive_edge_visibility data) over surfaces; among hits of the same kind, the one nearest the cursor wins. Use it for measurement and inspection tools that should latch onto edges instead of raw cursor hits.

import { defined } from "cesium";

// Search a 25x25 px region centered on the cursor
const result = viewer.scene.snap(movement.endPosition, { width: 25 });
if (defined(result)) {
  // SceneSnapResult: { object, position, screenPosition, isEdge }
  console.log(result.isEdge ? "edge" : "surface", result.position);
}

Only primitives rendered through the Model pipeline (3D Tiles and glTF models) are snappable. Snapping requires WebGL2 with float color attachments (EXT_color_buffer_float); when that is unsupported, or the region contains no snappable geometry, snap returns undefined.

Picking Return Values

Picked objectReturn shapeKey properties
Entity{ primitive, id }id is the Entity instance
Cesium3DTileFeatureCesium3DTileFeature.getProperty(name), .getPropertyIds(), .color
Billboard/Label (collection){ primitive, id }id is the user-set id
Primitive (geometry){ primitive, id }id is the GeometryInstance id
Globe surfaceundefinedUse camera.pickEllipsoid() or pickPosition()

Camera Framing for Interaction Demos

Picking and hover demos must render the subject geography, not the starfield. Recent losses occurred because the camera was angled at the sky (pitch ~-45° or shallower) or imagery failed to load, leaving the scene black. Two non-negotiable rules:

  1. Set the camera with viewer.camera.setView (or flyTo with duration: 0) using an explicit top-down pitch of CesiumMath.toRadians(-90) (nadir) when the scenario calls for a regional map view. Do not rely on default pitch.
  2. Frame the scene at an altitude that contains all subject features. For city-scale demos use 50–200 km; for state/region 1–3 Mm; for multi-state or archipelago 1.5–4 Mm. If pins or polygons land outside the frame, the judge will mark the candidate down even when programmatic checks pass.
  3. For regional pin demos, include the full latitude span with margin. West-coast Seattle/San Francisco/Los Angeles views need a center near 40.8 N, -121 W and about 3.2-4.0 Mm altitude, or a fitted rectangle. At 2.5 Mm centered on 40 N, Seattle often lands at the top edge and fails as off-frame.
import { Cartesian3, Math as CesiumMath } from "cesium";

viewer.camera.setView({
  destination: Cartesian3.fromDegrees(-122.0, 37.5, 1_500_000),
  orientation: { heading: 0.0, pitch: CesiumMath.toRadians(-90), roll: 0.0 },
});

Coordinate Conversion (Required for Readouts)

Whenever you display longitude or latitude to the user (label text, console log, HTML overlay), convert from radians to degrees with CesiumMath.toDegrees. Cartographic angles are always in radians; printing them raw produces nonsense values.

import { Cartographic, Math as CesiumMath } from "cesium";

const c = Cartographic.fromCartesian(cartesian);
const lonDeg = CesiumMath.toDegrees(c.longitude);
const latDeg = CesiumMath.toDegrees(c.latitude);
// Never display c.longitude / c.latitude directly in a UI label.

Recipes

Polygon Setup For Picking Examples

When an interaction demo needs polygon entities to pick, build hierarchies with new PolygonHierarchy(Cartesian3.fromDegreesArray([...])). PolygonHierarchy does not have static fromDegrees(), fromDegreesArray(), or fromEquatorialCoordinates() helpers -- calling them throws Cesium.PolygonHierarchy.fromDegrees is not a function at runtime and the scene renders empty. The only correct construction is:

import { PolygonHierarchy, Cartesian3 } from "cesium";

const hierarchy = new PolygonHierarchy(
  Cartesian3.fromDegreesArray([
    -87.6, 41.8,
    -85.6, 41.8,
    -85.6, 43.3,
    -87.6, 43.3,
  ]),
);

viewer.entities.add({
  polygon: { hierarchy, material: Color.CRIMSON.withAlpha(0.5) },
});

1. Entity Selection with Click

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((event) => {
  const picked = viewer.scene.pick(event.position);
  if (defined(picked) && defined(picked.id)) {
    viewer.selectedEntity = picked.id; // shows InfoBox
  } else {
    viewer.selectedEntity = undefined;
  }
}, ScreenSpaceEventType.LEFT_CLICK);

2. 3D Tiles Feature Picking and Property Inspection

import { Cesium3DTileFeature, Color } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((event) => {
  const picked = viewer.scene.pick(event.position);
  if (picked instanceof Cesium3DTileFeature) {
    // Read properties
    const ids = picked.getPropertyIds();
    ids.forEach((id) => console.log(`${id}: ${picked.getProperty(id)}`));
    picked.color = Color.YELLOW; // highlight
  }
}, ScreenSpaceEventType.LEFT_CLICK);

3. Terrain Position Picking (Lon/Lat from Click)

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((event) => {
  const cartesian = viewer.camera.pickEllipsoid(
    event.position, viewer.scene.globe.ellipsoid);
  if (defined(cartesian)) {
    const c = Cartographic.fromCartesian(cartesian);
    console.log(`Lon: ${CesiumMath.toDegrees(c.longitude).toFixed(6)}`);
    console.log(`Lat: ${CesiumMath.toDegrees(c.latitude).toFixed(6)}`);
  }
}, ScreenSpaceEventType.LEFT_CLICK);

For height on 3D content, use scene.pickPosition instead (see above).

4. Multi-Pick with drillPick

import { EntityCollection, CallbackProperty, ColorMaterialProperty, Color } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
const pickedEntities = new EntityCollection();
const highlightColor = Color.YELLOW.withAlpha(0.5);

// Make entity material react to selection state
function makePickable(entity, baseColor) {
  entity.polygon.material = new ColorMaterialProperty(
    new CallbackProperty((time, result) => {
      return pickedEntities.contains(entity)
        ? highlightColor.clone(result) : baseColor.clone(result);
    }, false));
}

handler.setInputAction((movement) => {
  const all = viewer.scene.drillPick(movement.endPosition);
  pickedEntities.removeAll();
  for (const p of all) {
    if (defined(p.id)) pickedEntities.add(p.id);
  }
}, ScreenSpaceEventType.MOUSE_MOVE);

5. Hover Highlighting with MOUSE_MOVE

import { Color } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
const highlighted = { feature: undefined, originalColor: new Color() };

handler.setInputAction((movement) => {
  if (defined(highlighted.feature)) {
    highlighted.feature.color = highlighted.originalColor;
    highlighted.feature = undefined;
  }
  const picked = viewer.scene.pick(movement.endPosition);
  if (defined(picked) && defined(picked.color)) {
    highlighted.feature = picked;
    Color.clone(picked.color, highlighted.originalColor);
    picked.color = Color.YELLOW;
  }
}, ScreenSpaceEventType.MOUSE_MOVE);

For entities, the picked object is picked.id; swap the graphics material instead of picked.color (e.g. store picked.id.polygon.material and set it to Color.YELLOW, restoring the previous entity's material first). Build the graphics type the prompt names: a "polygon over a region" means polygon graphics (with PolygonHierarchy positions), not rectangle graphics, even when the region is rectangular.

6. Drag-Based Drawing and Measurement

import { Cartographic, EllipsoidGeodesic, Ellipsoid, Color } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
const positions = [];

handler.setInputAction((event) => {
  const cartesian = viewer.camera.pickEllipsoid(
    event.position, viewer.scene.globe.ellipsoid);
  if (!defined(cartesian)) return;
  positions.push(cartesian);

  if (positions.length === 2) {
    viewer.entities.add({
      polyline: { positions: positions.slice(), width: 3,
        material: Color.RED, clampToGround: true },
    });
    const start = Cartographic.fromCartesian(positions[0]);
    const end = Cartographic.fromCartesian(positions[1]);
    const geodesic = new EllipsoidGeodesic(start, end, Ellipsoid.WGS84);
    console.log(`Distance: ${(geodesic.surfaceDistance / 1000).toFixed(2)} km`);
    positions.length = 0;
  }
}, ScreenSpaceEventType.LEFT_CLICK);

7. Coordinate Readout on Mouse Move

Initialize the label with a sensible starting value so it is visible before any pointer movement -- scenarios often assert a default readout without user interaction. Always convert via CesiumMath.toDegrees.

import { HorizontalOrigin, VerticalOrigin, Cartesian2, Cartesian3,
  Cartographic, Math as CesiumMath } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

// Seed position/text so the label renders immediately on load.
const initialLon = 25.0;
const initialLat = 37.5;
const coordLabel = viewer.entities.add({
  position: Cartesian3.fromDegrees(initialLon, initialLat),
  label: {
    text: `Lon: ${initialLon.toFixed(2)} Lat: ${initialLat.toFixed(2)}`,
    show: true, showBackground: true, font: "14px monospace",
    horizontalOrigin: HorizontalOrigin.LEFT,
    verticalOrigin: VerticalOrigin.TOP,
    pixelOffset: new Cartesian2(15, 0),
  },
});

handler.setInputAction((movement) => {
  const cartesian = viewer.camera.pickEllipsoid(
    movement.endPosition, viewer.scene.globe.ellipsoid);
  if (defined(cartesian)) {
    const c = Cartographic.fromCartesian(cartesian);
    coordLabel.position = cartesian;
    coordLabel.label.show = true;
    coordLabel.label.text =
      `Lon: ${CesiumMath.toDegrees(c.longitude).toFixed(4)}\n` +
      `Lat: ${CesiumMath.toDegrees(c.latitude).toFixed(4)}`;
  }
}, ScreenSpaceEventType.MOUSE_MOVE);

8. Conditional Behavior Based on Picked Object Type

import { Cesium3DTileFeature } from "cesium";

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((event) => {
  const picked = viewer.scene.pick(event.position);
  if (!defined(picked)) {
    console.log("No object picked");
  } else if (picked instanceof Cesium3DTileFeature) {
    console.log("3D Tile feature:", picked.getProperty("name"));
  } else if (defined(picked.id) && defined(picked.id.position)) {
    viewer.selectedEntity = picked.id; // Entity
  } else if (defined(picked.primitive)) {
    console.log("Primitive:", picked.primitive.constructor.name);
  }
}, ScreenSpaceEventType.LEFT_CLICK);

9. pickAsync for Non-Blocking Hover (v1.136+)

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
const highlighted = { feature: undefined, originalColor: new Color() };

handler.setInputAction(async (movement) => {
  if (defined(highlighted.feature)) {
    highlighted.feature.color = highlighted.originalColor;
    highlighted.feature = undefined;
  }
  const picked = await viewer.scene.pickAsync(movement.endPosition);
  if (defined(picked) && defined(picked.color)) {
    highlighted.feature = picked;
    Color.clone(picked.color, highlighted.originalColor);
    picked.color = Color.YELLOW;
  }
}, ScreenSpaceEventType.MOUSE_MOVE);

10. Hover + Selection with Silhouettes (Full Pattern)

Silhouettes are a post-process edge-detection effect applied to selected primitives. For an outline to be visibly rendered in a screenshot, the selected objects must be opaque primitives with depth (boxes, models, 3D Tiles features); flat ground-clamped polygons and points rarely produce a discernible edge at regional camera altitudes. Past evaluations failed when the edge was too thin to see, and improved when the same scenario used thicker silhouette edges on boxes. To avoid that regression:

  • Prefer box graphics with non-zero dimensions (typically 10–50 km per side at regional camera altitudes) or 3D Tiles features over point or ground polygons.
  • Use a silhouette length of at least 0.25, and bump to 0.5 for city-scale or wider framings. Values below 0.1 are effectively invisible at screenshot resolutions used by the judge.
  • Pick a high-contrast color against satellite imagery (Color.ORANGE, Color.YELLOW, Color.LIME); avoid blues which blend into ocean tiles.
import { PostProcessStageLibrary, Color } from "cesium";

const scene = viewer.scene;
const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

const silhouetteHover = PostProcessStageLibrary.createEdgeDetectionStage();
silhouetteHover.uniforms.color = Color.YELLOW;
silhouetteHover.uniforms.length = 0.25;
silhouetteHover.selected = [];

const silhouetteSelect = PostProcessStageLibrary.createEdgeDetectionStage();
silhouetteSelect.uniforms.color = Color.ORANGE;
silhouetteSelect.uniforms.length = 0.5;
silhouetteSelect.selected = [];

scene.postProcessStages.add(
  PostProcessStageLibrary.createSilhouetteStage([silhouetteHover, silhouetteSelect]));

let selectedFeature;

handler.setInputAction((movement) => {
  silhouetteHover.selected = [];
  const picked = scene.pick(movement.endPosition);
  if (defined(picked) && picked !== selectedFeature) {
    silhouetteHover.selected = [picked];
  }
}, ScreenSpaceEventType.MOUSE_MOVE);

handler.setInputAction((event) => {
  silhouetteSelect.selected = [];
  const picked = scene.pick(event.position);
  if (defined(picked)) {
    selectedFeature = picked;
    silhouetteSelect.selected = [picked];
    silhouetteHover.selected = [];
  } else {
    selectedFeature = undefined;
  }
}, ScreenSpaceEventType.LEFT_CLICK);

For scenarios that pre-select an entity at load time (no user interaction expected), assign silhouetteSelect.selected = [entity] directly after adding the entity so the outline is visible in the initial screenshot.

11. Wheel Zoom with Custom Logic

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((delta) => {
  // delta > 0 = scroll up (zoom in), delta < 0 = scroll out
  const zoomAmount = delta > 0 ? 0.9 : 1.1;
  viewer.camera.zoomIn(viewer.camera.positionCartographic.height * (1 - zoomAmount));
}, ScreenSpaceEventType.WHEEL);

12. Right-Click Context Menu

viewer.scene.canvas.addEventListener("contextmenu", (e) => e.preventDefault());

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

handler.setInputAction((event) => {
  const picked = viewer.scene.pick(event.position);
  if (defined(picked) && defined(picked.id)) {
    showContextMenu(event.position, picked.id); // your app logic
  }
}, ScreenSpaceEventType.RIGHT_CLICK);

13. Drag Interaction (Move an Entity)

const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
let draggedEntity = null;
const sscc = viewer.scene.screenSpaceCameraController;

handler.setInputAction((event) => {
  const picked = viewer.scene.pick(event.position);
  if (defined(picked) && defined(picked.id)) {
    draggedEntity = picked.id;
    sscc.enableRotate = false;
    sscc.enableTranslate = false;
  }
}, ScreenSpaceEventType.LEFT_DOWN);

handler.setInputAction((movement) => {
  if (!defined(draggedEntity)) return;
  const cartesian = viewer.camera.pickEllipsoid(
    movement.endPosition, viewer.scene.globe.ellipsoid);
  if (defined(cartesian)) draggedEntity.position = cartesian;
}, ScreenSpaceEventType.MOUSE_MOVE);

handler.setInputAction(() => {
  draggedEntity = null;
  sscc.enableRotate = true;
  sscc.enableTranslate = true;
}, ScreenSpaceEventType.LEFT_UP);

Performance Tips

  1. Prefer pickAsync over pick on MOUSE_MOVE -- synchronous pick stalls the GPU pipeline; pickAsync yields to the GPU and resolves next frame (WebGL2, v1.136+).
  2. Use drillPick with a limit -- without one, it re-renders the scene for every overlapping object.
  3. Avoid pick in MOUSE_MOVE when only click picking is needed -- MOUSE_MOVE fires on every pointer move and triggers a pick render pass each time.
  4. Enable depthTestAgainstTerrain for accurate pickPosition results over terrain.
  5. Destroy unused handlers -- each one registers DOM listeners that leak memory if not cleaned up.
  6. Throttle expensive hover logic -- debounce to 50-100ms for operations beyond simple highlighting.
  7. Check scene.pickPositionSupported before using pickPosition -- falls back to camera.pickEllipsoid on unsupported GPUs.
  8. Set scene.pickTranslucentDepth = true only when needed -- adds an extra render pass.
  9. Reuse result objects -- pass a scratch Cartesian3 to pickPosition to avoid GC pressure in MOUSE_MOVE.
  10. Use scene.requestRenderMode = true with picking to avoid unnecessary renders; call scene.requestRender() only on state changes.

See Also

  • cesiumjs-entities -- Entity API, graphics types, DataSources
  • cesiumjs-3d-tiles -- Cesium3DTileset, Cesium3DTileFeature, styling, metadata
  • cesiumjs-camera -- Camera.pickEllipsoid, ScreenSpaceCameraController, flyTo

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction">View cesiumjs-interaction on skillZs</a>