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cap-go/capgo-skills1.1k installs

capacitor-splash-screen

Configures and debugs launch splash screens in Capacitor apps with @capacitor/splash-screen and @capacitor/assets - `launchAutoHide`, `SplashScreen.hide()`, `launchFadeOutDuration` (Android default changed 200 -> 0 in Capacitor 9), Android 12+ SplashScreen API theme (`Theme.SplashScreen`, `windowSplashScreenAnimatedIcon`), iOS `LaunchScreen.storyboard` + `Splash.imageset`, and Capacitor 8.5 UIScene/SceneDelegate effects (window created in code, Main.storyboard no longer supplies the root view controller). Use for white/black flash at launch, splash never hiding, cropped/tiny Android 12 icon, dark-mode splash, or regenerating icons and splash assets. Do not use for status/navigation bar color and insets (safe-area-handling), the UIScene migration itself (capacitor-uiscene-migration), or startup performance profiling (capacitor-performance).

How do I install this agent skill?

npx skills add https://github.com/cap-go/capgo-skills --skill capacitor-splash-screen
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides standard documentation and code examples for configuring splash screens in Capacitor mobile applications using official plugins and well-known libraries.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerwarn

    2/2 files flagged

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

Splash Screen in Capacitor

When to Use

TRIGGER when:

  • Configuring or regenerating splash / icon assets (npx capacitor-assets generate)
  • Splash never disappears, disappears too early, or flashes white/black before the web app paints
  • Android 12+ shows a small cropped icon on a solid color instead of the full image
  • Upgrading to Capacitor 9 and the Android fade-out animation vanished
  • iOS shows a black screen after adding SceneDelegate.swift (8.5+)

Do not use:

  • Status bar / navigation bar styling and edge-to-edge insets: safe-area-handling
  • Migrating AppDelegate to SceneDelegate: capacitor-uiscene-migration
  • Slow first paint / bundle size: capacitor-performance
  • Icon requirements for store submission: capacitor-app-store

How launch works (decide what to edit)

PhaseiOSAndroid 12+Android <= 11
OS launch screen (before any code)LaunchScreen.storyboard (UILaunchStoryboardName), image Splash in Assets.xcassets/Splash.imagesetSystem SplashScreen API: theme AppTheme.NoActionBarLaunch with Theme.SplashScreen parent - icon + background color onlyandroidx.core:core-splashscreen compat, or android:background drawable
Plugin splash (until hide())Plugin overlay on the bridge viewSame system splash held via the APIPlugin ImageView / Dialog (androidSplashResourceName, androidScaleType)

Most androidScaleType, showSpinner, splashFullScreen, layoutName, useDialog, backgroundColor options do not apply on Android 12+ launch (the OS draws it). They only affect show() and pre-12 devices.

Workflow

  1. Inspect: capacitor.config.* plugins.SplashScreen, android/app/src/main/res/values/styles.xml, android/variables.gradle (coreSplashScreenVersion), ios/App/App/Info.plist, ios/App/App/SceneDelegate.swift, assets/ or resources/ folder.
  2. Install: npm install @capacitor/splash-screen && npx cap sync.
  3. Assets: put sources in assets/ (icon-only.png, icon-foreground.png, icon-background.png, splash.png, splash-dark.png; splash >= 2732x2732, icons >= 1024x1024), then npm install -D @capacitor/assets && npx capacitor-assets generate (--ios, --android, --pwa to scope). Keep the logo inside the center ~1/3 so Android 12+ circular masking does not crop it.
  4. Hide deliberately: set launchAutoHide: false and call hide() after the first meaningful render (below).
  5. Android 12+ tuning if needed: references/android-12-splash.md.
  6. Verify (below).

Recommended config

// capacitor.config.ts
plugins: {
  SplashScreen: {
    launchAutoHide: false,     // hide from JS when the UI is ready
    launchFadeOutDuration: 200, // explicit: Capacitor 9 default on Android is 0
    backgroundColor: '#ffffff', // match the first web paint to avoid a flash
  },
},
import { SplashScreen } from '@capacitor/splash-screen';

// after the router's first view has rendered (e.g. in a root component's mounted/useEffect)
await SplashScreen.hide(); // optional: { fadeOutDuration: 300 }

Traps:

  • With launchAutoHide: false, a JS crash before hide() leaves the app stuck on the splash. Add a fallback: setTimeout(() => SplashScreen.hide(), 8000).
  • Default when auto-hiding is 500 ms (launchShowDuration). Long fixed durations hurt perceived startup; hide on readiness instead.
  • Set <body> / root background to the splash background color, or the gap between native splash and first web paint flashes white (dark mode: black).
  • Live updates (capgo-live-updates): call notifyAppReady() independently of hide(); do not gate one on the other.

Version notes

VersionChange
4Android uses the Android 12 SplashScreen API + compat library
7SplashScreenShowOptions / SplashScreenHideOptions types removed -> ShowOptions / HideOptions
8coreSplashScreenVersion = '1.2.0'
8.5 (iOS)UIScene template creates the window and CAPBridgeViewController in SceneDelegate; Main.storyboard no longer supplies the root view controller. LaunchScreen.storyboard is unchanged and still required.
9Android launchFadeOutDuration default 200 -> 0 (the old default could block UI changes right after hide()). Set 200 explicitly to keep the fade.

iOS notes (Capacitor 8.5+ scenes)

  • Keep UILaunchStoryboardName = LaunchScreen in Info.plist. Apple requires a launch storyboard; deleting it causes letterboxed / wrong-size rendering.
  • Do not add views or a custom view controller to Main.storyboard expecting them to show: the 8.5 SceneDelegate sets window.rootViewController = CAPBridgeViewController() in code. Put a custom CAPBridgeViewController subclass there instead.
  • Black screen right after launch with a scene manifest = SceneDelegate creates no window (missing window = UIWindow(windowScene:) + makeKeyAndVisible()) or UISceneDelegateClassName points to a missing class. Fix with capacitor-uiscene-migration.
  • The storyboard is cached by iOS. After changing it, delete the app from the device/simulator and reinstall.
  • On resizable windows / iPad / foldables the launch storyboard must use Auto Layout constraints, not fixed frames (see capacitor-ios-resizability if present).

Verification

  1. npx cap sync then a clean native build (Product > Clean Build Folder in Xcode; ./gradlew clean in android/).
  2. Delete and reinstall the app (both platforms cache launch screens).
  3. Cold launch on: iOS device light + dark mode, Android 12+ device, Android <= 11 emulator (if minSdk allows; Capacitor 9 minSdk is 26).
  4. Confirm: no white/black flash, splash hides once the first screen is visible, fade matches the configured duration.
  5. Grep for leftovers:
grep -rn "launchFadeOutDuration\|launchAutoHide" capacitor.config.*
grep -n "Theme.SplashScreen\|postSplashScreenTheme" android/app/src/main/res/values/styles.xml
/usr/libexec/PlistBuddy -c "Print :UILaunchStoryboardName" ios/App/App/Info.plist

Error Handling

Symptom / messageCauseFix
Splash stays foreverlaunchAutoHide: false and hide() never runs (JS error, wrong import, called before plugin load)Check web console; add timeout fallback
Fade-out gone after Capacitor 9 upgrade (Android)Default launchFadeOutDuration is now 0Set launchFadeOutDuration: 200
UI changes right after hide() not visible (Android, pre-9)200 ms fade blocked updatesSet launchFadeOutDuration: 0
Android 12+ shows small icon, image croppedOS splash is icon-only by designProvide adaptive icon-safe artwork; tune windowSplashScreenAnimatedIcon
Android 12/12L no splash from third-party launchers or Android StudioPlatform bug fixed in Android 13Test from the stock launcher
error: resource drawable/splash not foundandroidSplashResourceName or styles reference a missing drawableRegenerate assets or fix the name in both config and styles.xml
AAPT: error: style attribute 'attr/windowSplashScreenAnimatedIcon' not foundcore-splashscreen dependency missingRestore implementation "androidx.core:core-splashscreen:$coreSplashScreenVersion"
iOS black screen after 8.5 scene adoptionNo window created in SceneDelegateSee iOS notes / capacitor-uiscene-migration
Old splash still shows on iOSLaunch screen cacheDelete app, reboot device if needed, reinstall

Resources

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/cap-go/capgo-skills/capacitor-splash-screen">View capacitor-splash-screen on skillZs</a>