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bs779517/story-skills97 installs

worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

How do I install this agent skill?

npx skills add https://github.com/bs779517/story-skills --skill worldbuilding
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The worldbuilding skill is a legitimate tool designed for creative writing and story management. It facilitates the creation and cross-referencing of locations and systems (such as magic or politics) within a local story project. No malicious patterns, unauthorized network access, or dangerous command executions were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerpass

    4 files scanned · No issues

What does this agent skill do?

Worldbuilding

Overview

Create and manage world elements for a story project. Locations and systems (magic, politics, technology, etc.) are stored as markdown files in the worldbuilding/ directory with YAML frontmatter. All elements cross-reference characters and other story elements.

Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.

Creating a Location

  1. Read story.md for genre, era, and tone context
  2. Read worldbuilding/_index.md for existing locations and systems
  3. Ask for the location's name and type (city, fortress, wilderness, etc.)
  4. Build the location through conversation, covering:
    • Physical description and atmosphere
    • History relevant to the story
    • Culture and customs of inhabitants
    • Notable features characters will interact with
    • Current state at story's timeline
  5. Write the file using references/location-template.md
  6. Save to worldbuilding/locations/{name-kebab}.md
  7. Update worldbuilding/_index.md locations table
  8. If notable characters are listed, verify those character files exist and add location references to them

Creating a System

  1. Read story.md for genre and themes context
  2. Read worldbuilding/_index.md for existing systems
  3. Identify the system type and consult references/world-element-types.md for the relevant prompts
  4. Build the system through conversation, addressing the key questions for that type
  5. Write the file using references/system-template.md
  6. Save to worldbuilding/systems/{name-kebab}.md
  7. Update worldbuilding/_index.md systems table
  8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system)

Updating World Elements

  1. Read the existing file
  2. Make the requested changes
  3. If cross-references changed, update the linked files
  4. Update worldbuilding/_index.md if name, type, or status changed

Cross-Referencing

  • Locations reference characters via notable-characters in frontmatter
  • Systems reference practitioners via character tags
  • When a location is used in a chapter, the chapter's frontmatter locations field links back
  • Keep the worldbuilding/_index.md world overview section current as elements are added

Reference Files

  • references/location-template.md - Template for location files
  • references/system-template.md - Template for system files
  • references/world-element-types.md - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/bs779517/story-skills/worldbuilding">View worldbuilding on skillZs</a>