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bestagentkits/motion-video-skill97 installs

motion-video

Produce beat-synced 1080p motion-graphic videos in HyperFrames (HTML + GSAP) with an AI voice-over, Vietnamese karaoke captions, SFX and generated music, in one of two proven styles (glass keynote or Spider-Verse-style comic). Use when the user asks for a launch/release/feature video, motion graphic, animated explainer or promo clip, or a restyle of an existing one.

How do I install this agent skill?

npx skills add https://github.com/bestagentkits/motion-video-skill --skill motion-video
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides a comprehensive technical pipeline for producing beat-synced motion-graphic videos using GSAP and FFmpeg. It contains a surface for indirect prompt injection because it processes external data (facts, release notes) into project scripts that are then executed. The skill uses a custom sanitization function for shell arguments in its templates, which is a common but potentially bypassable pattern for command injection.

  • Socketwarn

    3 alerts: gptSecurity, gptAnomaly

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Motion video

Make a 1920×1080 30 fps motion-graphic video where the scene cuts land on the music's beats, reveals land on spoken words, and the audio is broadcast-clean. The workflow is fully scripted: facts → script → multix audio → forced alignment → beat grid → bar-spliced music → timeline + mix → HTML composition → lint/check/snapshot → render → remux → social encode.

Two finished editions show what each style should feel like. Their working projects are deliberately not bundled here: the generated voice-over, music and SFX are large and provider-licensed. Study the published demo, then build every new video from assets/templates/index-skeleton.html plus the style reference.

StyleStyle referencePublic demoFeel
Comic multiversereferences/style-comic-spiderverse.mdDewee v3.34 comic edition, the 151 s social encodeloud, playful, hand-made
Glass keynotereferences/style-glass-keynote.mdthe 144 s edition of the same releasepremium, calm, clear

Scope

This skill handles:

  • New videos in either style, restyles of an existing video as a separate project, and partial reworks (new music, re-timed drops, re-mix, re-render, social encode).
  • Audio through the multix CLI: Gemini TTS voice, ElevenLabs SFX, ElevenLabs Music composition plans, ElevenLabs forced alignment.

This skill does NOT handle:

  • Generative text-to-video footage (use multix Seedance/Veo directly).
  • React/Remotion compositions or generic HyperFrames questions (use the hyperframes or remotion skills).
  • Publishing to social accounts: produce the file and let the user post it.

How to work

  1. Pin the outcome before touching files: topic and sources, style (one of the two, or a new one derived from them), duration, voice language (English VO + Vietnamese captions by default), ending, signature. Ask only if the style or the facts source is unknown.
  2. Create assets/videos/<slug>/ (never overwrite a finished edition) and a plan under plans/ following the repo convention. Copy the templates from assets/templates/ of this skill: scripts/*.mjs, data/*.example.json (rename to .json), hyperframes.json, index-skeleton.html as index.html, plus scripts/fit-beat-grid.py.
  3. Follow references/production-pipeline.md step by step. Each step writes a file the next one reads, so do not reorder them.
  4. Get the music right with references/audio-and-beat-sync.md: fit the grid, splice bars so the drops land where the script needs them, verify the splice, and measure the voice/music balance.
  5. Build index.html with references/composition-contract.md and the chosen style reference, starting from assets/templates/index-skeleton.html. When a scene type repeats (stats, diagrams, charts, terminal, graph, outro), follow the demo's choreography for that scene instead of inventing a new one.
  6. Finish only when every check in "Done when" passes; report measured numbers, not impressions.

Keep credentials inside multix's own config. Never print API keys or copy them into project files, plans or reports.

Done when

  • hyperframes lint and check pass; snapshots of every scene were reviewed.
  • verify-arrangement.py reports every segment within ±2 ms and measure-mix-balance.py shows the music ~4–6 dB under speech.
  • ffprobe: 1920×1080, 30 fps, expected duration, AAC 48 kHz stereo; ebur128 ≈ −14 LUFS with peak ≤ −1 dBFS; blackdetect finds nothing outside fades.
  • build-timeline printed no clip/overlap/missing-word warnings.
  • On-screen facts trace to the sources collected in step 1.

Resources

  • references/production-pipeline.md: every command from scaffold to social encode and studio preview, plus the rebuild table.
  • references/audio-and-beat-sync.md: voice, SFX cues, music plans, bar-splice arrangement, anchors, mix numbers and the ducking pitfall.
  • references/composition-contract.md: TIMING shape, helpers, determinism, scene windows, captions, mascot, renderer limits, signature.
  • references/style-glass-keynote.md / references/style-comic-spiderverse.md: tokens, fonts, layers, components, transitions and caption look per style.
  • scripts/fit-beat-grid.py <music> [--min-bpm N --max-bpm N]: BPM, BEAT0 and a per-bar kick/energy table.
  • scripts/verify-arrangement.py <project> [--tolerance-ms 2]: splice lag per segment; exits 1 on drift.
  • scripts/measure-mix-balance.py <project>: music under speech vs in gaps, from build-timeline.mjs --stems.
  • scripts/tests/: python -m unittest discover -s scripts/tests (needs ffmpeg, numpy, scipy).
  • assets/templates/: project scripts (generate-audio-assets, align-voiceover, arrange-music, build-timeline), example data files and the composition skeleton.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/bestagentkits/motion-video-skill/motion-video">View motion-video on skillZs</a>