session-palace-builder
Builds session-scoped temporary memory palaces for extended conversations. Use when tracking state across interruptions in a multi-step project.
How do I install this agent skill?
npx skills add https://github.com/athola/claude-night-market --skill session-palace-builderIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is an organizational tool that uses templates to manage session state. It contains instructions to execute shell commands (make) which would run against the local environment, and it possesses a standard surface for indirect prompt injection by processing external data.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
2 files scanned · No issues
What does this agent skill do?
Session Palace Builder
Construct temporary, session-specific memory palaces for extended conversations and complex projects. Preserves context across interruptions and enables structured information accumulation.
What It Is
Session palaces are lightweight, temporary memory structures that:
- Preserve context for extended conversations
- Track decisions and their rationale
- Organize project artifacts spatially
- Enable context recovery after interruptions
- Support collaborative information gathering
Quick Start
Build Commands
```bash
Run build
make build
Clean and rebuild
make clean && make build ```
Testing
```bash
Run tests
make test
Run with verbose output
make test VERBOSE=1 ```
Verification: Run make test to confirm the plugin gate passes.
When To Use
- Extended conversations requiring context preservation
- Complex, multi-step projects with interrelated components
- Workflows requiring state management across interactions
- Collaborative sessions accumulating information over time
- Code review or debugging sessions with many findings
When NOT To Use
- Permanent knowledge structures needed - use memory-palace-architect
- Searching existing knowledge
- use knowledge-locator
- Permanent knowledge structures needed - use memory-palace-architect
- Searching existing knowledge
- use knowledge-locator
Session Palace Templates
| Template | Purpose | Key Areas |
|---|---|---|
| Workshop | Active development | Workbench, tools, materials |
| Library | Research and analysis | Stacks, reading room, archives |
| Council Chamber | Decision-making | Round table, evidence wall, vote board |
| Observatory | Exploration and discovery | Telescope, star charts, log book |
| Forge | Implementation tasks | Anvil, cooling rack, finished goods |
Information Categories
Organize session content into these standard areas:
- Conversations - Dialogue threads and key exchanges
- Decisions - Choices made with rationale
- Code - Snippets and technical artifacts
- Research - Findings and references
- Requirements - Specifications and constraints
- Progress - Completed milestones
- Issues - Blockers and challenges
- Next Steps - Pending action items
Core Workflow
- Analyze Context - Assess session scope and complexity
- Design Palace - Select template and layout
- Structure State - Organize information spatially
- Build Navigation - Create access shortcuts
- Test Integration - Verify context preservation
Session Lifecycle
Create → Populate → Navigate → Export/Archive
↑ ↓ ↓
└─── Checkpoint ←────┘
Verification: Run the command with --help flag to verify availability.
Clarity Checkpoints
A session palace decays silently: each Populate step can add
ambiguity that only surfaces at Export, when it is too late to
recover the lost state. MMPO (arXiv:2605.30159, Section 3) frames
this as a case for sub-trajectory dense rewards: check intermediate
quality at each transition, not just the final outcome.
At every Checkpoint arrow in the lifecycle above (and before any
Export/Archive), run the dual-probe gate against the current
palace state:
Skill(memory-palace:memory-clarity-probe)
The probe returns a Clarity Assessment with progress/gap verdicts
and a Recommendation:
| Recommendation | Action at the checkpoint |
|---|---|
| Proceed | Palace state is clear; continue the session |
| Expand memory | Add the gap probe's open items to the palace before continuing |
| Regenerate | Flag the session as ambiguous: the progress probe hedges, so reconstruct the current-state room before more work lands on it |
Flagging at the checkpoint, not at export, is the point: an ambiguous palace caught early costs one room rebuild; caught at export it costs the session.
When memory-clarity-probe is not installed, ask the two anchor
questions inline (progress: what is done and what state is the task
in; gap: what concrete items remain) and apply the same table.
Detailed Resources
- Template Details: See
modules/templates.md - State Management: See
modules/templates.md - Export Patterns: See
modules/templates.md
Integration
memory-palace-architect- Export important concepts to permanent palacesknowledge-locator- Search session contentdigital-garden-cultivator- Seed garden with session insightsmemory-clarity-probe- Dual-probe clarity gate at session checkpoints
Exit Criteria
- A session palace is created with a template and spatial layout before any state is populated
- The dual-probe clarity gate runs at each
Checkpointtransition and beforeExport/Archive, not only at the end - A checkpoint returning
Expand memoryorRegenerateis acted on (gap items added or current-state room rebuilt) before more work lands, and the ambiguous session is flagged - Exported concepts round-trip into a permanent palace via
memory-palace-architect
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/athola/claude-night-market/session-palace-builder">View session-palace-builder on skillZs</a>