motion-design
UI animation and micro-interactions in CSS/JS: duration and easing tokens, hover/press feedback, page and view transitions, scroll-driven reveals, loaders, staggering, reduced-motion handling, and performance. Use for motion in web/app interfaces (not video or animated image generation). Trigger phrases: "animation", "micro-interaction", "motion design", "page transition", "scroll animation", "loading animation", "css animation", "hover effect", "skeleton loader", "stagger animation"
How do I install this agent skill?
npx skills add https://github.com/arnavpuri/designskills --skill motion-designIs this agent skill safe to install?
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The skill provides guidelines and code snippets for UI animations and micro-interactions using CSS and JavaScript. No security issues were detected.
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What does this agent skill do?
Motion Design
Add purposeful animation and micro-interactions that enhance UX without compromising performance.
Prerequisites
- Read
.agents/design-context.md(seedesign-context): the style archetype sets motion character (Minimal/Corporate = short, no overshoot; Playful = springs allowed; Luxurious = slower, smooth ease-out). - If a design system exists, use its transition tokens. The token names below (
--duration-*,--ease-*) are the same ones the design-system skill defines. - Always respect
prefers-reduced-motion.
Step 1: Animation Principles for UI
The Three Rules
- Every animation must have a purpose: Guide attention, provide feedback, show relationships, or convey state change.
- Faster is almost always better: UI animations should be 100-500ms.
- Animate what changes: Only animate properties that are actually changing.
Duration Guidelines
| Action | Duration |
|---|---|
| Button hover/press | 100-150ms |
| Toggle/switch | 200ms |
| Dropdown/menu open | 200-250ms |
| Modal/dialog appear | 250-300ms |
| Page transition | 300-400ms |
| Expand/collapse | 250-350ms |
| Loading spinner cycle | 700-1200ms |
Exits should be ~20-30% shorter than the matching entrance (e.g. modal in 250ms, out 200ms). Large or long-distance movement takes longer than small; mobile durations are typically shorter than desktop/tablet.
Easing Functions
:root {
--duration-fast: 100ms; --duration-normal: 200ms; --duration-slow: 300ms; --duration-slower: 500ms;
--ease-out: cubic-bezier(0, 0, 0.2, 1); /* Decelerate: ENTER */
--ease-in: cubic-bezier(0.4, 0, 1, 1); /* Accelerate: EXIT */
--ease-in-out: cubic-bezier(0.4, 0, 0.2, 1); /* Standard: MOVE */
--ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy overshoot */
--ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Strong bounce */
}
Use ease-out for entrances, ease-in for exits, ease-in-out for moves, spring for playful feedback.
Step 2: Micro-Interaction Patterns
Button Press
.btn {
transition: transform 0.1s var(--ease-out), background-color 0.15s var(--ease-out), box-shadow 0.15s var(--ease-out);
}
.btn:hover { box-shadow: 0 4px 12px oklch(from var(--interactive-primary) l c h / 0.3); }
.btn:active { transform: scale(0.97); }
Toggle Switch
.toggle-track { width: 44px; height: 24px; background: var(--gray-300); border-radius: 12px; padding: 2px; cursor: pointer; transition: background-color 0.2s var(--ease-out); }
.toggle-thumb { width: 20px; height: 20px; background: white; border-radius: 50%; transition: transform 0.2s var(--ease-spring); }
.toggle-input:checked + .toggle-track { background: var(--brand-500); }
.toggle-input:checked + .toggle-track .toggle-thumb { transform: translateX(20px); }
.toggle-input:focus-visible + .toggle-track { outline: 2px solid var(--interactive-primary); outline-offset: 2px; }
.toggle-input must be a real <input type="checkbox" role="switch"> inside a <label>, visually hidden (not display: none) so it stays keyboard- and screen-reader-operable.
Like/Heart Animation
.like-btn.is-liked .heart-icon { animation: like-pop 0.4s var(--ease-spring); color: #ef4444; fill: currentColor; }
@keyframes like-pop { 0% { transform: scale(1); } 30% { transform: scale(1.3); } 60% { transform: scale(0.9); } 100% { transform: scale(1); } }
Step 3: Page Transition Animations
Slide Up and Fade
.page-enter { animation: slideUpFade 0.4s var(--ease-out) both; }
@keyframes slideUpFade {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
View Transitions API (Modern)
/* Cross-document (MPA, same origin): opt in on BOTH pages */
@view-transition { navigation: auto; }
::view-transition-old(root) { animation: vt-fade-out 0.2s var(--ease-in) both; }
::view-transition-new(root) { animation: vt-fade-in 0.3s var(--ease-out) both; }
@keyframes vt-fade-out { to { opacity: 0; } }
@keyframes vt-fade-in { from { opacity: 0; } }
.hero-image { view-transition-name: hero; } /* must be unique on the page */
@media (prefers-reduced-motion: reduce) { ::view-transition-group(*), ::view-transition-old(*), ::view-transition-new(*) { animation: none !important; } }
For SPAs, wrap the DOM update: document.startViewTransition ? document.startViewTransition(update) : update();. Browsers without support simply skip the animation.
Step 4: Scroll-Triggered Animations
CSS-Only with animation-timeline
@supports (animation-timeline: view()) {
@media (prefers-reduced-motion: no-preference) {
.scroll-reveal { animation: reveal linear both; animation-timeline: view(); animation-range: entry 0% entry 100%; }
}
}
@keyframes reveal { from { opacity: 0; transform: translateY(40px); } to { opacity: 1; transform: translateY(0); } }
animation-timeline must come after the animation shorthand (the shorthand resets it). Content stays fully visible where scroll-driven animations are unsupported.
Intersection Observer Approach
/* Hide only when JS is running, so content is never lost without JS */
.js .reveal { opacity: 0; transform: translateY(30px); transition: opacity 0.6s var(--ease-out), transform 0.6s var(--ease-out); }
.js .reveal.is-visible { opacity: 1; transform: translateY(0); }
document.documentElement.classList.add('js');
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) { entry.target.classList.add('is-visible'); observer.unobserve(entry.target); }
});
}, { threshold: 0.1 });
document.querySelectorAll('.reveal').forEach(el => observer.observe(el));
Step 5: Loading Animations
Skeleton Loader
.skeleton { background: var(--gray-200); border-radius: var(--radius-md); position: relative; overflow: hidden; }
.skeleton::after {
content: ''; position: absolute; inset: 0;
background: linear-gradient(90deg, transparent, oklch(1 0 0 / 0.4), transparent);
animation: shimmer 1.5s infinite;
}
@keyframes shimmer { from { transform: translateX(-100%); } to { transform: translateX(100%); } }
.skeleton-text { height: 1em; margin-bottom: 0.75em; }
.skeleton-text:last-child { width: 60%; }
.skeleton-avatar { width: 48px; height: 48px; border-radius: 50%; }
Spinner
.spinner { width: 24px; height: 24px; border: 3px solid var(--gray-200); border-top-color: var(--brand-500); border-radius: 50%; animation: spin 0.7s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }
Three-Dot Bounce
.dots-loader { display: flex; gap: 4px; }
.dots-loader span { width: 8px; height: 8px; background: var(--brand-500); border-radius: 50%; animation: dot-bounce 1.2s ease-in-out infinite; }
.dots-loader span:nth-child(2) { animation-delay: 0.15s; }
.dots-loader span:nth-child(3) { animation-delay: 0.3s; }
@keyframes dot-bounce { 0%, 80%, 100% { transform: scale(0.6); opacity: 0.4; } 40% { transform: scale(1); opacity: 1; } }
Step 6: CSS Animation Techniques
Transition vs Animation
transition: For state changes (hover, focus, class toggle). A-to-B.animation: For multi-step sequences, continuous effects, or entrance animations.
Animation Fill Modes
| Value | Behavior |
|---|---|
| none | Reverts to original state after animation |
| forwards | Stays at the last keyframe |
| backwards | Applies first keyframe during delay period |
| both | Combines forwards + backwards. Usually what you want |
Step 7: Spring Physics with CSS
:root {
--spring-gentle: cubic-bezier(0.34, 1.2, 0.64, 1); /* Slight overshoot */
--spring-medium: cubic-bezier(0.34, 1.56, 0.64, 1); /* Noticeable bounce */
--spring-strong: cubic-bezier(0.22, 1.8, 0.36, 1); /* Dramatic bounce */
--spring-snappy: cubic-bezier(0.075, 0.82, 0.165, 1); /* Not a spring: fast ease-out (easeOutCirc), no overshoot */
}
For multi-bounce, use keyframes:
@keyframes spring-bounce {
0% { transform: scale(0.8); } 40% { transform: scale(1.08); }
60% { transform: scale(0.97); } 80% { transform: scale(1.02); } 100% { transform: scale(1); }
}
Step 8: Reduced Motion
Global Reduced Motion
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important; animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important; scroll-behavior: auto !important;
}
}
Preferred approach: replace motion with non-motion transitions (e.g., opacity changes instead of transforms). The global rule above is a safety net: it also stops spinners after one turn, so give loaders a non-rotating fallback (pulsing opacity or "Loading…" text).
For JS-driven animation (Web Animations API, GSAP, Framer Motion), check the preference and listen for changes:
const reduce = matchMedia('(prefers-reduced-motion: reduce)');
const duration = () => (reduce.matches ? 0 : 300);
reduce.addEventListener('change', () => { /* re-read duration(), stop autoplaying loops */ });
Also: no flashing more than 3 times per second (WCAG 2.3.1), and any auto-playing motion lasting over 5 seconds needs a pause control (WCAG 2.2.2).
Step 9: Performance Optimization
The Golden Rule
Only animate transform and opacity. These are GPU-composited and do not trigger layout or paint.
Property Cost
| Property | Layout | Paint | Composite | Performance |
|---|---|---|---|---|
| transform | No | No | Yes | Excellent |
| opacity | No | No | Yes | Excellent |
| filter | No | Often | Varies | Good (blur is costly on large areas) |
| box-shadow | No | Yes | No | Moderate |
| width/height | Yes | Yes | No | Poor |
| top/left | Yes | Yes | No | Poor |
Use will-change sparingly -- only on elements about to animate, remove when done. Do NOT set on many elements permanently.
Step 10: Stagger Animations for Lists
Dynamic Stagger with Custom Properties
.stagger-list > * {
animation: stagger-in 0.4s var(--ease-out) both;
animation-delay: calc(var(--index, 0) * 60ms);
}
@keyframes stagger-in { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }
<ul class="stagger-list">
<li style="--index: 0">Item 1</li>
<li style="--index: 1">Item 2</li>
<li style="--index: 2">Item 3</li>
</ul>
Stagger Rules
- Total stagger time should not exceed 600ms
- Per-item delay: 40-80ms between items
- Cap the delay after 8-10 items (they can all appear together):
animation-delay: calc(min(var(--index, 0), 8) * 60ms);
Quick Reference
- Every animation needs a purpose: feedback, guidance, or state change.
- Keep durations short: 100-400ms for most UI interactions.
- Use ease-out for entrances, ease-in for exits, ease-in-out for moves.
- Only animate
transformandopacityfor best performance. - Always implement
prefers-reduced-motion. - Use skeleton loaders for content loading, spinners for actions.
- Stagger list animations at 40-80ms intervals, total under 600ms.
- Use
animation: ... bothto maintain end state. - Spring easings (
cubic-bezierwith values >1) add personality. - Test on low-end devices -- animation that jitters is worse than no animation.
Verify the Motion
Motion can't be judged from code. Check it before handing off:
- Frames: with Playwright, capture the element mid-animation and at rest (e.g.
page.screenshot()right after triggering, then afterawait page.waitForTimeout(duration + 50)), and view both with Read. Confirm the start and end states are correct and nothing jumps or overflows. - Reduced motion: re-run with
await page.emulateMedia({ reducedMotion: 'reduce' })(orbrowser.newContext({ reducedMotion: 'reduce' })) and confirm content is visible and static immediately. - Performance: in DevTools Performance (or
chrome://tracing), look for long frames and "Layout" during the animation; if present, switch totransform/opacity.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arnavpuri/designskills/motion-design">View motion-design on skillZs</a>