arjun988/blender-skills154 installs
unreal-export
Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
How do I install this agent skill?
npx skills add https://github.com/arjun988/blender-skills --skill unreal-exportIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides configuration guidelines and checklists for exporting 3D assets from Blender to Unreal Engine. It contains no executable code, network operations, or security risks.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Unreal Export
UE-ready FBX. Correct centimeter scale awareness. UCX collision. LOD and socket naming.
When to Use
- Static mesh or skeletal mesh to Unreal
- UCX/UCLX collision export
- LOD chain import
- Socket / pivot setup for gameplay
Pre-Flight
asset-optimizationPASSlod-pipelinefor LOD0–Ncollision-proxyfor UCX meshes- Apply scale; pivots at intended UE origin
Scale Note
Unreal is centimeter-based. Common approaches:
- Model in meters in Blender, export FBX with unit conversion / 0.01 awareness per project pipeline
- Or work to project-documented scale and verify with a 100cm reference
Always measure a known edge after import.
FBX Defaults (Static)
Selected Objects
Apply Scalings: FBX All
Forward: -Z Forward
Up: Y Up
Mesh: ON
Smoothing: Face
Naming for UE
| Type | Pattern |
|---|---|
| Static mesh | SM_Name |
| Skeletal | SK_Name |
| Skeleton | SKEL_Name |
| LOD | SM_Name_LOD0 … |
| Collision | UCX_SM_Name_01 |
| Socket empty | SOCKET_Name |
Collision
- Prefer convex UCX pieces over complex mesh colliders
- Multiple UCX meshes supported
- See
collision-proxy
Skeletal
- UE mannequin-oriented proportions when required
- Root bone; no leftover Blender deform leftovers
- Export morph targets if needed (shape keys)
Verify in Unreal
- Scale (door ~200cm, character ~180cm)
- Collision wireframe
- LODs auto-detected
- Materials / texture sampling
- Sockets transform
Constraints
MUST DO
- Confirm scale with known-dimension test
- Prefix collision with
UCX_ - Validate LODs and materials after import
MUST NOT DO
- Export without collision plan for physics actors
- Mix unit systems undocumented
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Unreal Checklist | references/unreal-checklist.md | When needed |
| Ucx Naming | references/ucx-naming.md | When needed |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arjun988/blender-skills/unreal-export">View unreal-export on skillZs</a>