arjun988/blender-skills158 installs
unity-export
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
How do I install this agent skill?
npx skills add https://github.com/arjun988/blender-skills --skill unity-exportIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides workflow guidelines and technical checklists for exporting 3D assets from Blender to Unity. No security concerns, executable code, or network operations were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Unity Export
Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation.
When to Use
- Shipping assets to Unity
- Humanoid character export
- Prefab-oriented mesh splits and LODs
Pre-Flight
asset-optimizationPASSlod-pipelineif LODs requiredcollision-proxyif physics required- Apply transforms; correct pivots
Recommended Formats
| Case | Format |
|---|---|
| Static mesh modern | GLB |
| Animated / humanoid | FBX |
| Simple props | GLB or FBX |
Transform Defaults
Unit: Meters (Unity 1 unit = 1m)
Forward: -Z (Blender) → verify in Unity
Scale Factor: 1.0 (fix if model tiny/huge)
Materials
- Prefer single material slots matching Unity workflow
- Metallic-Roughness for GLTF
- Embed or provide textures beside FBX
- Name materials
MAT_consistently
Characters
- T-pose or A-pose per project
- Root bone at origin; hips correctly placed
- Humanoid: clear bone naming; test Avatar mapping
- Export animations as separate clips when needed
LODs & Collision
- LOD Group naming:
SM_Name_LOD0..Nor Unity LOD Group meshes - Collision: convex meshes or Unity primitive colliders from proxies
- See
collision-proxyfor UCX-style naming if using FBX conventions
Verify in Unity
- Scale vs reference cube
- Pivot / prefab placement
- Normals / tangents
- Materials assigned
- LOD transitions
- Animator clips (if any)
Constraints
MUST DO
- Validate before export
- Document scale factor used
- Test import once before declaring done
MUST NOT DO
- Assume FBX settings without project convention
- Leave unused high-poly LODs in prefab
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Unity Checklist | references/unity-checklist.md | When needed |
| Unity Materials | references/unity-materials.md | When needed |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arjun988/blender-skills/unity-export">View unity-export on skillZs</a>