realistic-style
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
How do I install this agent skill?
npx skills add https://github.com/arjun988/blender-skills --skill realistic-styleIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides guidelines and reference data for photorealistic 3D modeling workflows in Blender. No security issues were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Realistic Style Specialist
Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards.
When to Use
- AAA game assets requiring realism
- Cinematic renders
- Photogrammetry scan cleanup
- Product visualization
- Architectural visualization
Core Standards
- Real-world scale — 1 Blender unit = 1 meter; verify all dimensions
- PBR accuracy — Physically plausible material values
- High-poly to low-poly — Sculpt/scan → bake → game mesh
- Micro-detail via textures — Not geometry at distance
- Reference-driven — Match real-world photography
Scale Verification
| Reference | Dimension |
|---|---|
| Door height | 2.03–2.13m |
| Human eye height | 1.6–1.7m |
| Hand width | 0.08–0.1m |
| Brick | 0.065 × 0.215m |
| Car height | 1.4–1.6m |
Always place scale reference in scene.
High-Poly Workflow
Scan/Sculpt High-Poly → Cleanup → UV Low-Poly → Bake Maps
→ PBR Texturing → Engine Export
Polycount on high-poly: unlimited for bake source; never exported to game.
Photogrammetry Cleanup
| Issue | Fix |
|---|---|
| Scan holes | Fill with sculpt/mesh patch |
| Floating geometry | Delete; rebuild clean |
| Decimation artifacts | Remesh problematic areas |
| Color variation | Rebake albedo; neutralize lighting |
| Wrong scale | Measure known feature; rescale |
PBR Accuracy
| Material | Albedo | Roughness | Metallic |
|---|---|---|---|
| Fresh concrete | 0.5 gray | 0.85 | 0 |
| Polished chrome | 0.8 | 0.05 | 1 |
| Human skin | photographic | 0.4–0.6 | 0 |
| Clean glass | 0.9 | 0 | 0 (transmission) |
| Old iron | 0.3 dark | 0.7 | 1 |
Use photographic reference for albedo; never guess saturated colors.
Micro-Detail Strategy
| Distance | Detail Method |
|---|---|
| Hero close-up | Geometry + normal + roughness |
| Mid distance | Normal + roughness maps |
| Far distance | Albedo + roughness only |
| Background | Decal/card detail |
AAA Asset Checklist
- Real-world scale verified
- High-poly source archived
- Clean low-poly with efficient UVs
- 2K–4K textures on hero (per budget)
- ORM packed for engine
- LODs generated
- Turntable render approved
- Engine import verified
Cinematic vs Game Realism
| Aspect | Cinematic | Game |
|---|---|---|
| Polycount | Higher hero | Strict LOD |
| Textures | 4K–8K | 2K max typical |
| Materials | Complex shaders | Standard PBR |
| Lighting | HDRI + area | Baked + dynamic |
| Detail | Full geometry | Baked normal |
MCP Integration
- Import/cleanup scan meshes via MCP
- Setup bake high/low pairs via MCP
- Assign PBR materials with accurate values via MCP
- Query dimensions for scale validation via MCP
- Export with full texture set via export-pipeline
Constraints
MUST DO
- Reference real-world photography
- Verify scale with known dimensions
- Bake micro-detail to normal maps
- Use physically plausible PBR values
- Archive high-poly source
MUST NOT DO
- Export high-poly to game engine
- Saturated albedo without reference
- Skip LOD generation for game assets
- Ignore photogrammetry artifacts
- Mix stylized proportions
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| PBR values | references/pbr-values.md | Material setup |
| Scan cleanup | references/scan-cleanup.md | Photogrammetry |
Related
- Photoreal path stays here; for era crunch use
visual-console-erasorlowpoly-style.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arjun988/blender-skills/realistic-style">View realistic-style on skillZs</a>