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arjun988/blender-skills148 installs

psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

How do I install this agent skill?

npx skills add https://github.com/arjun988/blender-skills --skill psx-horror-style
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides art direction guidelines for creating PSX-era horror assets in Blender. It contains no executable code, remote downloads, or suspicious instructions.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

PSX Horror Style

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When horror-style needs explicit PSX constraints

Core Tenets

  1. Low poly, high dread — Few tris, strong shapes
  2. Texture crunch — Low-res, nearest filtering feel
  3. Vertex / affine warping cues — Subtle wobble optional
  4. Fog + darkness — Hide draw distance sins
  5. Analog grit — VHS/CRT via compositing sparingly

Vs Related Styles

SkillRole
horror-styleBroad psychological horror direction
lowpoly-styleGeneral PS1/PS2 / Lethal Company
psx-horror-styleHorror + PSX crunch specifically

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (camera-cinematography)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

TopicReferenceLoad When
Psx Horror Budgetsreferences/psx-horror-budgets.mdWhen needed
Psx Horror Palettereferences/psx-horror-palette.mdWhen needed

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/arjun988/blender-skills/psx-horror-style">View psx-horror-style on skillZs</a>