arjun988/blender-skills151 installs
physics-sim
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
How do I install this agent skill?
npx skills add https://github.com/arjun988/blender-skills --skill physics-simIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides safe, static documentation and best practices for physics simulations in Blender with no executable code or network operations.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Physics Sim
Stable rigid/soft body setups. Motivated destruction. Baked caches.
When to Use
- Rigid body interactions and collapses
- Soft body jiggle / rubber / simple soft props
- Destruction and debris (cell fracture / pre-cut shards)
- Pre-vis physics before VFX polish
Workflow
Simplify collision meshes → Assign rigid/soft bodies
→ Constraints → Passive settings → Bake → Art-direct → Export cache
Rigid Body Quick Rules
| Role | Settings notes |
|---|---|
| Active | Moving debris / props |
| Passive | Floors, walls, heavy anchors |
| Convex hull | Fast, approximate |
| Mesh | Accurate, heavier |
- Apply scale before sim
- Use margin appropriate to scale
- Collection:
COL_Physics_[Shot]
Constraints
- Hinge / fixed / motor for mechanical links
- Breakable constraints for destruction beats
- Name:
RBCON_[Object]_[Type]
Destruction Approach
1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrations
Soft Body
- Prefer for simple soft props; use
cloth-simfor garments - Goal weights to retain shape
- Soft + collision object required
Bake / Export
- Bake to cache before render
- Alembic/USD for cinematic debris
- For games: bake key poses or flipbook; rarely live Blender physics
Constraints
MUST DO
- Apply scale; use simplified colliders
- Bake before final delivery
- Trigger destruction intentionally (frame)
MUST NOT DO
- High-res sculpt meshes as active colliders
- Unbounded shard counts
- Leave sims unbaked for final renders
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Rigid Body Presets | references/rigid-body-presets.md | When needed |
| Destruction Pipeline | references/destruction-pipeline.md | When needed |
| Sim Bake Checklist | references/sim-bake-checklist.md | When needed |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arjun988/blender-skills/physics-sim">View physics-sim on skillZs</a>