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arjun988/blender-skills151 installs

physics-sim

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

How do I install this agent skill?

npx skills add https://github.com/arjun988/blender-skills --skill physics-sim
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides safe, static documentation and best practices for physics simulations in Blender with no executable code or network operations.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Physics Sim

Stable rigid/soft body setups. Motivated destruction. Baked caches.

When to Use

  • Rigid body interactions and collapses
  • Soft body jiggle / rubber / simple soft props
  • Destruction and debris (cell fracture / pre-cut shards)
  • Pre-vis physics before VFX polish

Workflow

Simplify collision meshes → Assign rigid/soft bodies
  → Constraints → Passive settings → Bake → Art-direct → Export cache

Rigid Body Quick Rules

RoleSettings notes
ActiveMoving debris / props
PassiveFloors, walls, heavy anchors
Convex hullFast, approximate
MeshAccurate, heavier
  • Apply scale before sim
  • Use margin appropriate to scale
  • Collection: COL_Physics_[Shot]

Constraints

  • Hinge / fixed / motor for mechanical links
  • Breakable constraints for destruction beats
  • Name: RBCON_[Object]_[Type]

Destruction Approach

1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrations

Soft Body

  • Prefer for simple soft props; use cloth-sim for garments
  • Goal weights to retain shape
  • Soft + collision object required

Bake / Export

  • Bake to cache before render
  • Alembic/USD for cinematic debris
  • For games: bake key poses or flipbook; rarely live Blender physics

Constraints

MUST DO

  • Apply scale; use simplified colliders
  • Bake before final delivery
  • Trigger destruction intentionally (frame)

MUST NOT DO

  • High-res sculpt meshes as active colliders
  • Unbounded shard counts
  • Leave sims unbaked for final renders

Reference Guide

TopicReferenceLoad When
Rigid Body Presetsreferences/rigid-body-presets.mdWhen needed
Destruction Pipelinereferences/destruction-pipeline.mdWhen needed
Sim Bake Checklistreferences/sim-bake-checklist.mdWhen needed

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/arjun988/blender-skills/physics-sim">View physics-sim on skillZs</a>