arjun988/blender-skills181 installs
lod-pipeline
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
How do I install this agent skill?
npx skills add https://github.com/arjun988/blender-skills --skill lod-pipelineIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a documentation-based guide for creating and validating Level of Detail (LOD) assets in Blender. It contains no executable code, external network requests, or sensitive data access.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
LOD Pipeline
Intentional LOD chains. Preserve silhouette. Validate reductions.
When to Use
- Game assets needing LOD0–N
- Batch LOD for modular kits
- Before Unity/Unreal/Godot export
Workflow
Approve LOD0 → Generate LOD1..N → Fix silhouette breaks
→ Naming → Screen-size table → Export verify
Typical Budgets (guide)
| LOD | Tris vs LOD0 | Keep |
|---|---|---|
| LOD0 | 100% | Full detail |
| LOD1 | 40–60% | Major forms |
| LOD2 | 15–30% | Silhouette |
| LOD3 | 5–10% | Blob / impostor candidate |
Tune per asset importance and camera.
Generation Methods
- Decimate (planar/collapse) — fast props
- Manual retopo low — hero characters/vehicles
- Delete interiors / small parts — vehicles, buildings
- Bake normals from LOD0 → low — when detail must move to texture
Naming
SM_Asset_LOD0
SM_Asset_LOD1
SM_Asset_LOD2
Collection: COL_LODs_[Asset]
Validation Checklist
- Silhouette matches at intended distance
- No major holes / inverted normals
- UVs still valid (or rebaked)
- Materials slots consistent across LODs
- Vertex colors/UVs needed by shader preserved
- LOD transitions planned (screen size %)
Screen Size Starters
| LOD | Screen size (UE-like guide) |
|---|---|
| LOD0 | 1.0 – 0.5 |
| LOD1 | 0.5 – 0.25 |
| LOD2 | 0.25 – 0.1 |
| LOD3 | 0.1 – 0.0 |
Constraints
MUST DO
- Protect silhouette before poly reduction
- Keep LOD0 as source of truth
- Document budgets in production brief
MUST NOT DO
- Blind decimate until unrecognizable
- Different material slot counts across LODs without reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lod Budgets | references/lod-budgets.md | When needed |
| Lod Validation | references/lod-validation.md | When needed |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/arjun988/blender-skills/lod-pipeline">View lod-pipeline on skillZs</a>