skillZs
★ LIVE SKILL TAGS ★
>>> LIVE SKILLS INDEX <<<
* OPEN SOURCE *
NO LOGIN, NO TRACKING
※ REAL INSTALL DATA ※
← back to all skills
arjun988/blender-skills176 installs

hair-groom

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

How do I install this agent skill?

npx skills add https://github.com/arjun988/blender-skills --skill hair-groom
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is a collection of instructional markdown documents focused on 3D hair grooming workflows in Blender. It contains no executable code, network operations, or sensitive data access.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Hair Groom

Believable hair flow. Scalp coverage. Cards for games. Curves/particles for cinematic.

When to Use

  • Character scalp hair, beards, brows
  • Creature fur / mane / whiskers
  • Game hair-card generation and placement
  • Cinematic curve/particle grooms

Path Decision

Target = Game / real-time  → Hair cards (+ optional proxy curves)
Target = Cinematic        → Curves or particle hair + materials
Target = Both             → High groom → bake cards / textures

Workflow (Game Cards)

Scalp mesh → Guide curves → Card strips along flow
  → Atlas UVs → Alpha/normal hair texture → LOD cards → Export

Workflow (Cinematic)

Scalp → Particle/curve groom → Clump/frizz/noise
  → Hair shader (melanin/roughness) → Render test → Cache if needed

Groom Principles

  1. Flow first — Primary direction before flyaways
  2. Density hierarchy — Dense roots, controlled tips
  3. Clumps — Hair reads as groups, not spaghetti
  4. Silhouette — Outer shape more important than strand count
  5. Scalp bleed — Avoid bald patches at hairline

Card Guidelines

LODCards (guide)Notes
Hero close-up80–200Layered shells
Standard30–80Main masses
Distant8–20Cap + few strips
  • Name: SM_HairCard_[Region]
  • Atlas: T_Hair_[Name]_RGBA (alpha in A)
  • Prefer opacity clip or hashed for Eevee preview

Naming

  • Guides: CRV_HairGuide_[Region]
  • Cards: SM_HairCard_[Region]
  • Collection: COL_Hair_[Character]

Constraints

MUST DO

  • Establish hairline and parting early
  • Match card UVs to atlas layout
  • Test silhouette from game camera angles

MUST NOT DO

  • Uniform card width everywhere
  • Skip root density near scalp
  • Over-detail flyaways before primary masses

Reference Guide

TopicReferenceLoad When
Hair Card Atlasreferences/hair-card-atlas.mdWhen needed
Groom Flow Regionsreferences/groom-flow-regions.mdWhen needed
Cinematic Vs Gamereferences/cinematic-vs-game.mdWhen needed

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/arjun988/blender-skills/hair-groom">View hair-groom on skillZs</a>