flutter-expert
Expert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).
How do I install this agent skill?
npx skills add https://github.com/404kidwiz/claude-supercode-skills --skill flutter-expertIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The flutter-expert skill is a comprehensive guide for Flutter and Dart development, providing best practices for state management, UI rendering, and native integration. No security risks, malicious patterns, or unsafe commands were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1 file scanned · No issues
What does this agent skill do?
Flutter Expert
Purpose
Provides cross-platform mobile development expertise specializing in Flutter 3+, Dart programming, and Riverpod state management. Builds high-fidelity applications for Mobile, Web, and Desktop with advanced rendering optimization (Impeller), custom render objects, and native integrations via FFI and Method Channels.
When to Use
- Building pixel-perfect cross-platform apps (iOS/Android/Web/Desktop)
- Implementing complex state management (Riverpod/BLoC)
- Optimizing rendering performance (Impeller, Repaint Boundary)
- Developing 2D games (Flame Engine)
- Integrating C/C++/Rust libraries via FFI (Foreign Function Interface)
- Creating custom render objects or shaders (Fragment Shaders)
2. Decision Framework
State Management Selection
| Pattern | Best For | Complexity | Pros |
|---|---|---|---|
| Riverpod | Default Choice | Medium | Compile-time safety, no context dependency, testable. |
| BLoC/Cubit | Enterprise | High | Strict event/state separation, great for logging/analytics. |
| Provider | Legacy/Simple | Low | Built-in, simple, but relies on BuildContext. |
| GetX | Rapid MVP | Low | "Magic" reactive, less boilerplate, but non-standard patterns. |
Platform Integration Strategy
How to talk to Native?
│
├─ **Method Channels (Standard)**
│ ├─ Async calls? → **MethodChannel**
│ └─ Streams? → **EventChannel**
│
├─ **FFI (High Performance)**
│ ├─ C/C++ Library? → **dart:ffi**
│ └─ Rust Library? → **Flutter Rust Bridge**
│
└─ **Platform Views (UI)**
├─ Native UI inside Flutter? → **AndroidView / UiKitView**
└─ Performance Critical? → **Hybrid Composition**
Rendering Engine (Impeller vs Skia)
- Impeller (Default iOS): Predetermined shaders. Zero jank.
- Skia (Legacy/Android): Runtime shader compilation. Can have jank on first run.
- Optimization: Use
RepaintBoundaryto isolate heavy paints (e.g., video players, rotating spinners).
Red Flags → Escalate to mobile-developer (Native):
- Requirements for App Clips / Instant Apps (Flutter support is limited/heavy)
- Extremely memory-constrained environments (Flutter engine adds ~10-20MB overhead)
- OS-level integrations not yet exposed (e.g., brand new iOS beta features)
Workflow 2: Custom Shader (Fragment Program)
Goal: Create a visual effect (e.g., pixelation).
Steps:
-
Shader Code (
shaders/pixelate.frag)#include <flutter/runtime_effect.glsl> uniform vec2 uSize; uniform float uPixels; uniform sampler2D uTexture; out vec4 fragColor; void main() { vec2 uv = FlutterFragCoord().xy / uSize; vec2 pixelatedUV = floor(uv * uPixels) / uPixels; fragColor = texture(uTexture, pixelatedUV); } -
Load & Apply
// Load asset final program = await FragmentProgram.fromAsset('shaders/pixelate.frag'); // CustomPainter void paint(Canvas canvas, Size size) { final shader = program.fragmentShader(); shader.setFloat(0, size.width); // uSize.x shader.setFloat(1, size.height); // uSize.y shader.setFloat(2, 50.0); // uPixels (50x50 grid) final paint = Paint()..shader = shader; canvas.drawRect(Offset.zero & size, paint); }
4. Patterns & Templates
Pattern 1: Clean Architecture (Layers)
Use case: Scalable enterprise apps.
lib/
domain/ # Entities, Repository Interfaces (Pure Dart)
entities/
repositories/
data/ # Implementations (API, DB)
datasources/
repositories/
models/ # DTOs
presentation/ # UI, Controllers (Flutter)
pages/
widgets/
controllers/
Pattern 2: Repository Pattern (Riverpod)
Use case: Decoupling API from UI.
@riverpod
AuthRepository authRepository(AuthRepositoryRef ref) {
return FirebaseAuthImpl(FirebaseAuth.instance);
}
@riverpod
Future<User> currentUser(CurrentUserRef ref) {
return ref.watch(authRepositoryProvider).getCurrentUser();
}
Pattern 3: Responsive Layout (Adaptive)
Use case: Supporting Phone, Tablet, and Desktop.
class AdaptiveScaffold extends StatelessWidget {
@override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
if (width > 900) {
return Row(children: [NavRail(), Expanded(child: Body())]);
} else {
return Scaffold(
drawer: Drawer(),
body: Body(),
bottomNavigationBar: BottomNavBar(),
);
}
}
}
6. Integration Patterns
backend-developer:
- Handoff: Backend provides Swagger/OpenAPI → Flutter Expert uses
openapi_generatorto build Dart clients. - Collaboration: Handling JWT refresh tokens (interceptors).
- Tools: Dio Interceptors.
mobile-developer:
- Handoff: Native dev writes Swift/Kotlin plugin → Flutter Expert wraps it in Method Channel.
- Collaboration: Debugging platform-specific crashes (Xcode/Android Studio).
- Tools: Pigeon (Type-safe interop).
ui-designer:
- Handoff: Designer provides Rive animation (
.riv) → Flutter Expert integrates viarivepackage. - Collaboration: Implementing custom Painter for non-standard shapes.
- Tools: Rive, Flutter Shape Maker.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/404kidwiz/claude-supercode-skills/flutter-expert">View flutter-expert on skillZs</a>